Crossfire Server, Trunk
1.75.0
- s -
sack_can_hold() :
typesproto.h
,
container.cpp
sack_race_can_contain() :
container.cpp
safe_strcat() :
porting.cpp
,
compat.h
same_string() :
gods.cpp
save_and_kick_all_players() :
server.cpp
save_life() :
player.cpp
save_map() :
map.cpp
,
libproto.h
save_object() :
object.cpp
,
libproto.h
save_object_in_sb() :
object.cpp
,
libproto.h
save_objects() :
map.cpp
save_picture() :
mapper.cpp
save_player() :
sproto.h
,
login.cpp
save_throw_object() :
sproto.h
,
attack.cpp
savebed_type_apply() :
savebed.cpp
scare_creature() :
attack.cpp
scroll_failure() :
sproto.h
,
apply.cpp
scroll_type_apply() :
scroll.cpp
seconds() :
time.cpp
,
libproto.h
sell_item() :
shop.h
,
shop.cpp
send_account_players() :
sockproto.h
,
request.cpp
send_arch_info() :
requestinfo.cpp
send_background_music() :
sockproto.h
,
sounds.cpp
send_changed_object() :
plugins.cpp
send_class_info() :
sockproto.h
,
requestinfo.cpp
send_class_list() :
sockproto.h
,
requestinfo.cpp
send_delayed_buffers() :
sproto.h
,
player.cpp
send_exp_table() :
sockproto.h
,
requestinfo.cpp
send_extra_stats() :
request.cpp
send_face_cmd() :
sockproto.h
,
image.cpp
send_file() :
sockproto.h
,
requestinfo.cpp
send_image_info() :
sockproto.h
,
image.cpp
send_image_sums() :
sockproto.h
,
image.cpp
send_map_info() :
sockproto.h
,
requestinfo.cpp
send_new_char_info() :
sockproto.h
,
requestinfo.cpp
send_news() :
sproto.h
,
player.cpp
send_plugin_custom_message() :
sockproto.h
,
request.cpp
send_query() :
sockproto.h
,
request.cpp
send_race_info() :
requestinfo.cpp
,
sockproto.h
send_race_list() :
sockproto.h
,
requestinfo.cpp
send_rules() :
sproto.h
,
player.cpp
send_skill_extra() :
sockproto.h
,
requestinfo.cpp
send_skill_info() :
sockproto.h
,
requestinfo.cpp
send_smooth() :
request.cpp
send_spell_paths() :
sockproto.h
,
requestinfo.cpp
send_tick() :
sockproto.h
,
request.cpp
send_updated_shoottype() :
c_range.cpp
send_updates() :
loop.cpp
Send_With_Handling() :
sockproto.h
,
lowlevel.cpp
Server() :
Release_notes.txt
server_dump_animations() :
init.cpp
server_dump_bonuses() :
init.cpp
server_dump_faces() :
init.cpp
server_main() :
sproto.h
,
server.cpp
server_pack_assets() :
init.cpp
service_handle() :
win32.h
service_register() :
win32.h
service_unregister() :
win32.h
set_abs_magic() :
treasure.cpp
,
libproto.h
set_attr_value() :
living.cpp
,
libproto.h
set_block() :
los.cpp
set_body_info() :
loader.cpp
set_confdir() :
init.cpp
set_csport() :
init.cpp
set_darkness_map() :
sproto.h
,
main.cpp
,
weather.cpp
set_datadir() :
init.cpp
set_debug() :
init.cpp
set_disable_module() :
init.cpp
set_disable_plugin() :
init.cpp
set_dragon_name() :
living.cpp
,
libproto.h
set_dumpmon1() :
init.cpp
set_dumpmon2() :
init.cpp
set_dumpmon3() :
init.cpp
set_dumpmon4() :
init.cpp
set_dumpmon5() :
init.cpp
set_dumpmon6() :
init.cpp
set_dumpmon7() :
init.cpp
set_dumpmon8() :
init.cpp
set_dumpmon9() :
init.cpp
set_dumpmont() :
init.cpp
set_enable_module() :
init.cpp
set_exception() :
cfpython.cpp
set_face_mode_cmd() :
sockproto.h
set_first_map() :
sproto.h
,
player.cpp
set_flag() :
object.h
set_ignore_assets_errors() :
init.cpp
set_localdir() :
init.cpp
set_logfile() :
init.cpp
set_magic() :
treasure.cpp
set_map_reset_time() :
map.cpp
,
libproto.h
set_map_timeout() :
sproto.h
,
main.cpp
,
server.cpp
set_mapdir() :
init.cpp
set_materialname() :
utils.cpp
,
libproto.h
set_mondebug() :
init.cpp
set_move() :
loader.cpp
set_object_face_main() :
typesproto.h
,
container.cpp
set_object_face_other() :
container.cpp
set_output_sock_buf() :
init.cpp
set_pickup_mode() :
c_object.cpp
set_player_socket() :
sproto.h
,
player.cpp
set_playerdir() :
init.cpp
set_random_map_variable() :
random_map.h
,
reader.cpp
set_regions() :
init.cpp
set_ring_bonus() :
treasure.cpp
set_sound_cmd() :
sockproto.h
set_spell_skill() :
sproto.h
,
spell_util.cpp
set_templatedir() :
init.cpp
set_tick_duration() :
time.cpp
,
libproto.h
set_title() :
sockproto.h
,
info.cpp
set_tmpdir() :
init.cpp
set_uniquedir() :
init.cpp
set_up_cmd() :
sockproto.h
,
request.cpp
set_variable() :
loader.cpp
,
libproto.h
set_wall() :
los.cpp
setPlayerMessage() :
cfpython.cpp
setReturnValue() :
cfpython.cpp
share_exp() :
living.cpp
,
libproto.h
shop_approval() :
shop.h
,
shop.cpp
shop_cha_modifier() :
shop.cpp
shop_contains() :
map.cpp
,
map.h
shop_describe() :
shop.h
,
shop.cpp
shop_efficiency() :
shop.cpp
shop_greed() :
shop.cpp
shop_inventory_type_apply() :
shop_inventory.cpp
shop_mat_type_move_on() :
shop_mat.cpp
shop_pay_unpaid() :
shop.h
,
shop.cpp
shop_pay_unpaid_callback() :
shop.cpp
shop_price_buy() :
shop.h
,
shop.cpp
shop_price_sell() :
shop.h
,
shop.cpp
shop_sort() :
shop_inventory.cpp
shop_specialisation_ratio() :
shop.cpp
shopkeeper_move() :
monster.cpp
should_director_abort() :
sproto.h
,
apply.cpp
show_commands() :
commands.cpp
show_matching_spells() :
c_range.cpp
show_skills() :
sproto.h
,
skill_util.cpp
shuffle_attack() :
sproto.h
,
spell_util.cpp
sign_type_apply() :
sign.cpp
sign_type_move_on() :
sign.cpp
signal_shutdown() :
init.cpp
similar_direction() :
player.cpp
,
sproto.h
singing() :
sproto.h
,
skills.cpp
singing_in_the_rain() :
cfweather.cpp
skill_attack() :
sproto.h
,
skill_util.cpp
skill_ident() :
sproto.h
,
skills.cpp
skill_throw() :
sproto.h
,
skills.cpp
skillscroll_type_apply() :
skillscroll.cpp
slow_living() :
attack.cpp
slow_living_by() :
sproto.h
,
attack.cpp
smooth_pressure() :
cfweather.cpp
smooth_wind() :
cfweather.cpp
SockList_AddChar() :
sockproto.h
,
lowlevel.cpp
SockList_AddData() :
sockproto.h
,
lowlevel.cpp
SockList_AddInt() :
sockproto.h
,
lowlevel.cpp
SockList_AddInt64() :
sockproto.h
,
lowlevel.cpp
SockList_AddLen16Data() :
sockproto.h
,
lowlevel.cpp
SockList_AddLen8Data() :
sockproto.h
,
lowlevel.cpp
SockList_AddPrintf() :
sockproto.h
,
lowlevel.cpp
SockList_AddShort() :
sockproto.h
,
lowlevel.cpp
SockList_AddString() :
sockproto.h
,
lowlevel.cpp
SockList_AddStringBuffer() :
sockproto.h
,
lowlevel.cpp
SockList_Avail() :
sockproto.h
,
lowlevel.cpp
SockList_Ensure() :
lowlevel.cpp
SockList_Init() :
sockproto.h
,
lowlevel.cpp
SockList_NullTerminate() :
sockproto.h
,
lowlevel.cpp
SockList_ReadPacket() :
lowlevel.cpp
,
sockproto.h
SockList_Reset() :
sockproto.h
,
lowlevel.cpp
SockList_ResetRead() :
lowlevel.cpp
,
sockproto.h
SockList_Term() :
sockproto.h
,
lowlevel.cpp
sort_equipment() :
mapper.cpp
sort_map_info() :
mapper.cpp
sort_race() :
mapper.cpp
sort_region() :
mapper.cpp
sort_slaying() :
mapper.cpp
sort_struct_map_in_quest() :
mapper.cpp
sort_struct_quest() :
mapper.cpp
sort_type_attribute() :
gridarta-types-convert.cpp
SP_level_dam_adjust() :
spell_util.cpp
,
sproto.h
SP_level_duration_adjust() :
sproto.h
,
spell_util.cpp
SP_level_range_adjust() :
sproto.h
,
spell_util.cpp
SP_level_spellpoint_cost() :
sproto.h
,
spell_util.cpp
SP_level_wc_adjust() :
sproto.h
,
spell_util.cpp
special_potion() :
treasure.cpp
spell_client_use() :
request.cpp
spell_consume_items() :
spell_util.cpp
spell_effect() :
spell_util.cpp
,
sproto.h
spell_effect_type_move_on() :
spell_effect.cpp
spell_effect_type_process() :
spell_effect.cpp
spell_failure() :
spell_util.cpp
,
sproto.h
spell_find_dir() :
spell_util.cpp
,
sproto.h
spellbook_type_apply() :
spellbook.cpp
spellbook_type_describe() :
spellbook.cpp
spellmon() :
protocol.txt
spellpath_msg() :
readable.cpp
spin_globe() :
cfweather.cpp
spinner_type_move_on() :
spinner.cpp
split() :
mapper.cpp
split_string() :
utils.cpp
,
libproto.h
spring_trap() :
sproto.h
,
rune.cpp
ss_dump_statistics() :
sstring.h
,
shstr.cpp
ss_dump_table() :
shstr.cpp
,
sstring.h
stand_near_hostile() :
sproto.h
,
player.cpp
start_animation() :
cfanim.cpp
starving() :
player.cpp
steal() :
skills.cpp
,
sproto.h
stick_arrow() :
attack.cpp
stop_item() :
sproto.h
,
time.cpp
stop_jump() :
skills.cpp
stop_projectile() :
typesproto.h
,
projectile.cpp
stop_using_item() :
gods.cpp
store_spell_expiry() :
spell_util.cpp
,
sproto.h
store_time() :
cflogger.cpp
strcasecmp() :
win32.h
strcasestr() :
win32.h
stringbuffer_append_char() :
stringbuffer.h
,
stringbuffer.cpp
stringbuffer_append_int64() :
stringbuffer.h
,
stringbuffer.cpp
stringbuffer_append_multiline_block() :
libproto.h
,
stringbuffer.cpp
,
stringbuffer.h
stringbuffer_append_printf() :
stringbuffer.cpp
,
libproto.h
,
stringbuffer.h
stringbuffer_append_spelldesc() :
spellbook.cpp
stringbuffer_append_string() :
libproto.h
,
stringbuffer.h
,
stringbuffer.cpp
stringbuffer_append_stringbuffer() :
libproto.h
,
stringbuffer.h
,
stringbuffer.cpp
stringbuffer_delete() :
stringbuffer.h
,
libproto.h
,
stringbuffer.cpp
stringbuffer_ensure() :
stringbuffer.cpp
stringbuffer_finish() :
stringbuffer.cpp
,
stringbuffer.h
,
libproto.h
stringbuffer_finish_shared() :
libproto.h
,
stringbuffer.cpp
,
stringbuffer.h
stringbuffer_length() :
stringbuffer.h
,
stringbuffer.cpp
,
libproto.h
stringbuffer_new() :
stringbuffer.cpp
,
libproto.h
,
stringbuffer.h
stringbuffer_trim_whitespace() :
stringbuffer.cpp
,
stringbuffer.h
strip_endline() :
utils.cpp
,
libproto.h
strlcpy() :
porting.cpp
,
compat.h
strtoint() :
libproto.h
,
recipe.cpp
strtoktolin() :
libproto.h
,
readable.cpp
subtract_player_exp() :
living.cpp
summon_hostile_monsters() :
spell_util.cpp
,
sproto.h
surround_by_doors() :
treasure.cpp
surround_check() :
room_gen_spiral.cpp
,
rproto.h
,
rogue_layout.cpp
surround_check2() :
door.cpp
,
rproto.h
surround_flag() :
rproto.h
,
wall.cpp
surround_flag2() :
wall.cpp
,
rproto.h
surround_flag3() :
rproto.h
,
wall.cpp
surround_flag4() :
wall.cpp
,
rproto.h
swap_map() :
sproto.h
,
swap.cpp
swap_random_stats() :
spell_util.cpp
swap_stat() :
player.cpp
symmetrize_layout() :
random_map.cpp
,
rproto.h
Generated on Mon Dec 1 2025 16:08:10 for Crossfire Server, Trunk by
1.8.17