Crossfire Server, Trunk
1.75.0
- t -
tailor_god_spell() :
sproto.h
,
gods.cpp
tailor_readable_ob() :
libproto.h
,
readable.cpp
tar_close() :
TarLoader.cpp
tar_read() :
TarLoader.cpp
tar_seek() :
TarLoader.cpp
tear_down_wall() :
attack.cpp
teleport() :
sproto.h
,
move.cpp
teleporter_type_process() :
teleporter.cpp
teleporter_type_trigger() :
teleporter.cpp
temperature_calc() :
cfweather.cpp
templates_root() :
mapper.cpp
tempnam_secure() :
libproto.h
,
porting.cpp
test_layout() :
main.cpp
thrown_item_effect() :
attack.cpp
thrown_object_type_process() :
thrown_object.cpp
tick_game_time() :
time.cpp
,
libproto.h
tick_length() :
time.cpp
,
libproto.h
tick_the_clock() :
sproto.h
,
weather.cpp
tick_weather() :
sproto.h
,
cfweather.cpp
ticks_to_seconds() :
time.cpp
,
libproto.h
tiled_map_need_pic() :
mapper.cpp
time_format_time() :
libproto.h
,
time.cpp
time_info() :
time.cpp
,
libproto.h
timed_gate_type_process() :
gate.cpp
timespec_add() :
time.cpp
timespec_diff() :
time.cpp
,
libproto.h
toggle_extended_infos_cmd() :
sockproto.h
toggle_extended_text_cmd() :
sockproto.h
town_portal_destroy_existing() :
spell_effect.cpp
town_portal_find_force() :
spell_effect.cpp
transfer_ob() :
sproto.h
,
move.cpp
transmute_item_to_flower() :
spell_util.cpp
transmute_materialname() :
libproto.h
,
utils.cpp
transport_can_hold() :
sproto.h
,
apply.cpp
transport_type_apply() :
transport.cpp
transport_type_process() :
transport.cpp
trap_adjust() :
treasure.cpp
trap_disarm() :
sproto.h
,
rune.cpp
trap_see() :
sproto.h
,
rune.cpp
trap_show() :
sproto.h
,
rune.cpp
trapdoor_type_move_on() :
trapdoor.cpp
tread() :
microtar.cpp
treasure_free() :
libproto.h
,
treasure.cpp
treasure_insert() :
libproto.h
,
treasure.cpp
treasure_remove_item() :
treasure.cpp
,
libproto.h
treasure_type_apply() :
treasure.cpp
trigger_altar_type_move_on() :
trigger_altar.cpp
trigger_button_type_move_on() :
trigger_button.cpp
trigger_connected() :
libproto.h
,
button.cpp
trigger_move() :
button.cpp
trigger_pedestal_type_move_on() :
trigger_pedestal.cpp
trigger_type_apply() :
trigger.cpp
trigger_type_process() :
trigger.cpp
trim() :
readable.cpp
try_find_animation() :
assets.cpp
,
libproto.h
try_find_archetype() :
libproto.h
,
assets.cpp
try_find_face() :
libproto.h
,
assets.cpp
try_fit() :
move.cpp
try_leave_cult() :
gods.cpp
turn_one_transport() :
player.cpp
turn_transport() :
player.cpp
twrite() :
microtar.cpp
Generated on Mon Dec 1 2025 16:08:10 for Crossfire Server, Trunk by
1.8.17