void play_sound_map(int8_t sound_type, object *emitter, int dir, const char *action)
static method_ret hole_type_move_on(object *trap, object *victim, object *originator)
method_ret common_pre_ob_move_on(object *trap, object *victim, object *originator)
#define MSG_TYPE_APPLY_TRAP
void register_move_on(int ob_type, move_on_func method)
int transfer_ob(object *op, int x, int y, int randomly, object *originator)
void init_type_hole(void)
#define SOUND_TYPE_GROUND
void draw_ext_info(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *message)
void common_post_ob_move_on(object *trap, object *victim, object *originator)