Crossfire Server, Trunk
hole.cpp
Go to the documentation of this file.
1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
28 #include <global.h>
29 #include <ob_methods.h>
30 #include <ob_types.h>
31 #include <sounds.h>
32 #include <sproto.h>
33 
34 static method_ret hole_type_move_on(object *trap, object *victim, object *originator);
35 
39 void init_type_hole(void) {
41 }
49 static method_ret hole_type_move_on(object *trap, object *victim, object *originator) {
50  if (common_pre_ob_move_on(trap, victim, originator) == METHOD_ERROR)
51  return METHOD_OK;
52  /* Hole not open? */
53  if (trap->stats.wc > 0) {
54  common_post_ob_move_on(trap, victim, originator);
55  return METHOD_OK;
56  }
57  /* Is this a multipart monster and not the head? If so, return.
58  * Processing will happen if the head runs into the pit
59  */
60  if (victim->head) {
61  common_post_ob_move_on(trap, victim, originator);
62  return METHOD_OK;
63  }
64  play_sound_map(SOUND_TYPE_GROUND, trap, 0, "fall hole");
66  "You fall through the hole!");
67  transfer_ob(victim, EXIT_X(trap), EXIT_Y(trap), 1, victim);
68  common_post_ob_move_on(trap, victim, originator);
69  return METHOD_OK;
70 }
global.h
init_type_hole
void init_type_hole(void)
Definition: hole.cpp:39
METHOD_OK
#define METHOD_OK
Definition: ob_methods.h:15
register_move_on
void register_move_on(int ob_type, move_on_func method)
Definition: ob_types.cpp:89
play_sound_map
void play_sound_map(int8_t sound_type, object *emitter, int dir, const char *action)
Definition: sounds.cpp:113
hole_type_move_on
static method_ret hole_type_move_on(object *trap, object *victim, object *originator)
Definition: hole.cpp:49
sword_of_souls.victim
victim
Definition: sword_of_souls.py:12
common_pre_ob_move_on
method_ret common_pre_ob_move_on(object *trap, object *victim, object *originator)
Definition: common_apply.cpp:35
HOLE
@ HOLE
Definition: object.h:214
MSG_TYPE_APPLY_TRAP
#define MSG_TYPE_APPLY_TRAP
Definition: newclient.h:609
sproto.h
EXIT_X
#define EXIT_X(xyz)
Definition: define.h:441
transfer_ob
int transfer_ob(object *op, int x, int y, int randomly, object *originator)
Definition: move.cpp:163
living::wc
int8_t wc
Definition: living.h:37
method_ret
char method_ret
Definition: ob_methods.h:14
ob_types.h
sounds.h
NDI_UNIQUE
#define NDI_UNIQUE
Definition: newclient.h:265
SOUND_TYPE_GROUND
#define SOUND_TYPE_GROUND
Definition: newclient.h:339
EXIT_Y
#define EXIT_Y(xyz)
Definition: define.h:442
draw_ext_info
void draw_ext_info(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *message)
Definition: main.cpp:308
METHOD_ERROR
#define METHOD_ERROR
Definition: ob_methods.h:17
ob_methods.h
object::stats
living stats
Definition: object.h:378
MSG_TYPE_APPLY
#define MSG_TYPE_APPLY
Definition: newclient.h:411
common_post_ob_move_on
void common_post_ob_move_on(object *trap, object *victim, object *originator)
Definition: common_apply.cpp:67