Crossfire Server, Trunk
modules.h
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 1999-2021 The Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
18 #ifndef MODULES_H
19 #define MODULES_H
20 
22 void cfcitybell_close();
23 
25 void citylife_close();
26 
29 
30 #endif /* MODULES_H */
settings
struct Settings settings
Definition: init.cpp:139
random_house_generator_init
void random_house_generator_init(Settings *settings)
Definition: random_house_generator.cpp:210
citylife_init
void citylife_init(Settings *settings)
Definition: citylife.cpp:427
random_house_generator_close
void random_house_generator_close()
Definition: random_house_generator.cpp:220
cfcitybell_init
void cfcitybell_init(Settings *settings)
Definition: cfcitybell.cpp:152
Settings
Definition: global.h:240
cfcitybell_close
void cfcitybell_close()
Definition: cfcitybell.cpp:164
citylife_close
void citylife_close()
Definition: citylife.cpp:438