Crossfire Server, Trunk
modules.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 1999-2021 The Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef MODULES_H
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#define MODULES_H
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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void
cfcitybell_init
(
Settings
*
settings
);
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void
cfcitybell_close
();
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void
citylife_init
(
Settings
*
settings
);
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void
citylife_close
();
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void
random_house_generator_init
(
Settings
*
settings
);
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void
random_house_generator_close
();
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#ifdef __cplusplus
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}
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#endif
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#endif
/* MODULES_H */
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random_house_generator_init
void random_house_generator_init(Settings *settings)
Definition:
random_house_generator.c:210
settings
struct Settings settings
Definition:
init.c:39
citylife_init
void citylife_init(Settings *settings)
Definition:
citylife.cpp:430
random_house_generator_close
void random_house_generator_close()
Definition:
random_house_generator.c:223
cfcitybell_init
void cfcitybell_init(Settings *settings)
Definition:
cfcitybell.cpp:155
Settings
Definition:
global.h:238
cfcitybell_close
void cfcitybell_close()
Definition:
cfcitybell.cpp:173
citylife_close
void citylife_close()
Definition:
citylife.cpp:447
crossfire-crossfire-server
include
modules.h
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