Crossfire Server, Trunk
citylife.cpp
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 1999-2021 The Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
45 #include <stdarg.h>
46 #include <stdlib.h>
47 #include <string.h>
48 #include <unordered_map>
49 #include <vector>
50 #include <string>
51 
52 #include <assert.h>
53 #include "global.h"
54 #include "object.h"
55 #include "sproto.h"
56 
58 #define CITYLIFE_NAME "citylife"
59 
61 #define FIRST_MOVE_KEY "citylife_first_move"
62 
66 struct spawn_point {
67  int x;
68  int y;
69 };
70 
75 struct spawn_zone {
76  int sx, sy, ex, ey;
77 };
78 
82 struct mapzone {
83  mapzone() : population(0) { };
84 
85  std::vector<spawn_point> points;
86  std::vector<spawn_zone> zones;
87  int population;
88  std::vector<std::string> available_archetypes;
89 };
90 
92 static std::unordered_map<std::string, mapzone *> maps;
93 
94 
104  auto find = maps.find(map->path);
105  return find == maps.end() ? nullptr : find->second;
106 }
107 
115 static object *get_npc(const mapzone *zone) {
116  int idx = RANDOM()%zone->available_archetypes.size();
117  archetype *arch = try_find_archetype(zone->available_archetypes[idx].c_str());
118 
119  if (!arch) {
120  LOG(llevError, CITYLIFE_NAME ": get_npc() invalid archetype %s!\n", zone->available_archetypes[idx].c_str());
121  return NULL;
122  }
123 
124  object *npc = arch_to_object(arch);
125  object *evt;
126 
127 
129  /* Prevent disease spreading in cities, mostly rabies. */
131  /* add a key so NPC will not disappear in the house it came from */
133 
134  evt = create_archetype("event_time");
135  evt->slaying = add_string(CITYLIFE_NAME);
136  evt->title = add_string(CITYLIFE_NAME);
138 
139  evt = create_archetype("event_attack");
140  evt->slaying = add_string(CITYLIFE_NAME);
141  evt->title = add_string(CITYLIFE_NAME);
144 
145  return npc;
146 }
147 
155 static void add_npc_to_zone(const mapzone *zone, mapstruct *map) {
156  int which;
157  object *npc = get_npc(zone);
158 
159  if (!npc)
160  return;
161  which = RANDOM() % zone->zones.size();
162  if (!object_teleport(npc, map, zone->zones[which].sx+RANDOM()%(zone->zones[which].ex-zone->zones[which].sx), zone->zones[which].sy+RANDOM()%(zone->zones[which].ey-zone->zones[which].sy))) {
164  }
165 }
166 
174 static void add_npc_to_point(const mapzone *zone, mapstruct *map) {
175  int which;
176  object *npc = get_npc(zone);
177 
178  which = RANDOM() % zone->points.size();
179  if (!object_teleport(npc, map, zone->points[which].x, zone->points[which].y)) {
181  }
182 }
183 
190  int add;
191  const mapzone *zone = get_zone_for_map(map);
192 
193  if (!zone)
194  return;
195 
196  add = 1+RANDOM()%zone->population;
197  LOG(llevDebug, CITYLIFE_NAME ": adding %d NPC to map %s.\n", add, map->path);
198 
199  while (--add >= 0) {
200  add_npc_to_zone(zone, map);
201  }
202 }
203 
207 static void add_npc_to_random_map(void) {
208  int count;
209  mapstruct *list[50];
210  mapzone *zones[50];
211  count = 0;
212 
213  for (auto map = maps.cbegin(); map != maps.cend() && count < 50; map++) {
214  if ((list[count] = has_been_loaded(map->first.c_str())) && (list[count]->in_memory == MAP_IN_MEMORY)) {
215  zones[count] = map->second;
216  count++;
217  }
218  }
219  if (!count)
220  return;
221 
222  int selected = RANDOM() % count;
223  add_npc_to_point(zones[selected], list[selected]);
224 }
225 
226 static int citylife_globalEventListener(int *type, ...) {
227  va_list args;
228  int rv = 0;
229  mapstruct *map;
230  int code;
231 
232  va_start(args, type);
233  code = va_arg(args, int);
234 
235  switch (code) {
236  case EVENT_MAPLOAD:
237  map = va_arg(args, mapstruct *);
239  break;
240 
241  case EVENT_CLOCK:
242  if (RANDOM()%40 == 0)
244  }
245  va_end(args);
246 
247  return rv;
248 }
249 
250 static int eventListener(int *type, ...) {
251  va_list args;
252  object *ground, *who, *event;
253  const char *value;
254 
255  va_start(args, type);
256 
257  who = va_arg(args, object *);
258  va_arg(args, object *);
259  va_arg(args, object *);
260  va_arg(args, char *);
261  va_arg(args, int);
262  event = va_arg(args, object *);
263  va_arg(args, talk_info *);
264  va_end(args);
265 
266  assert(who);
267  assert(event);
268 
269  if (event->subtype == EVENT_ATTACKED) {
270  LOG(llevInfo, "citylife: %s attacked, reverting to default behaviour\n", who->name);
272  if (th) { // Should not be NULL, but play it safe
273  object_remove(th);
274  object_free(th, 0);
275  } // Attacked hook is unique thus removed by the event handler
278  return 0; // Let default behaviour apply, NPC becomes aggressive
279  }
280 
282  if (!value) {
288  LOG(llevInfo, "citylife: removing event from object %s which we didn't generate\n", who->name);
290  return 1;
291  }
292  // Set the flag regardless of whether we tried to move through an exit
293  if (strcmp(value, "1") == 0) {
295 
296  /* must set inventory as no drop, else it'll just drop on the ground */
297  for (object *inv = who->inv; inv; inv = inv->below)
299  }
300  /* should our npc disappear? -- Only attempt this if not first move */
301  else if (RANDOM()%100 < 30) {
302  int16_t sx = who->x, sy = who->y;
303  mapstruct *map = who->map;
304  if (!(get_map_flags(who->map, &map, who->x, who->y, &sx, &sy) & P_OUT_OF_MAP)) {
305  for (ground = GET_MAP_OB(map, sx, sy); ground; ground = ground->above) {
306  if (ground->type == EXIT) {
309  return 1;
310  }
311  }
312  }
313  }
314 
315  /* We have to move manually, because during the night NPCs don't move. */
316  move_ob(who, 1 + RANDOM() % 8, NULL);
317 
318  return 1;
319 }
320 
326 static void check_zone(const mapzone *zone, const char *path) {
327  if (zone->population == 0) {
328  LOG(llevError, "zone for %s has population of 0!\n", path);
329  }
330  if (zone->available_archetypes.empty()) {
331  LOG(llevError, "zone for %s has no archetype!\n", path);
332  }
333  if (zone->zones.empty()) {
334  LOG(llevError, "zone for %s has no zone!\n", path);
335  }
336  if (zone->points.empty()) {
337  LOG(llevError, "zone for %s has no spawn point!\n", path);
338  }
339 }
340 
346 static void load_citylife(BufferReader *reader, const char *filename) {
347  char *line;
348  mapzone *zone = nullptr;
349  char *split[4];
350  std::string path;
351 
352  while ((line = bufferreader_next_line(reader)) != NULL) {
353  if (line[0] == '\0' || line[0] == '#') {
354  continue;
355  }
356 
357  char *space = strchr(line, ' ');
358  if (!space) {
359  LOG(llevError, "citylife: invalid line in file %s:%zu\n", filename, bufferreader_current_line(reader));
360  continue;
361  }
362  *space = '\0';
363  space++;
364 
365  if (strcmp(line, "map") == 0) {
366  if (zone) {
367  check_zone(zone, path.c_str());
368  }
369  path = space;
370  auto existing = maps.find(path);
371  if (existing == maps.end()) {
372  zone = new mapzone();
373  maps[path] = zone;
374  } else {
375  zone = existing->second;
376  }
377  continue;
378  }
379  if (!zone) {
380  LOG(llevError, "citylife: error, missing 'map' in file %s:%zu\n", filename, bufferreader_current_line(reader));
381  continue;
382  }
383  if (strcmp(line, "population") == 0) {
384  zone->population = atoi(space);
385  continue;
386  }
387  if (strcmp(line, "zone") == 0) {
388  size_t found = split_string(space, split, 4, ' ');
389  if (found != 4) {
390  LOG(llevError, "citylife: 'zone' should have 4 values in file %s:%zu\n", filename, bufferreader_current_line(reader));
391  } else {
392  spawn_zone z;
393  z.sx = atoi(split[0]);
394  z.sy = atoi(split[1]);
395  z.ex = atoi(split[2]);
396  z.ey = atoi(split[3]);
397  zone->zones.push_back(z);
398  }
399  continue;
400  }
401  if (strcmp(line, "point") == 0) {
402  size_t found = split_string(space, split, 2, ' ');
403  if (found != 2) {
404  LOG(llevError, "citylife: 'point' should have 2 values in file %s:%zu\n", filename, bufferreader_current_line(reader));
405  } else {
406  spawn_point p;
407  p.x = atoi(split[0]);
408  p.y = atoi(split[1]);
409  zone->points.push_back(p);
410  }
411  continue;
412  }
413  if (strcmp(line, "arch") == 0) {
414  zone->available_archetypes.push_back(space);
415  continue;
416  }
417  LOG(llevError, "citylife: unknown line %s in file %s:%zu\n", line, filename, bufferreader_current_line(reader));
418  }
419 
420  if (zone) {
421  check_zone(zone, path.c_str());
422  }
423 }
424 
426 
431 
432  settings->add_hook(".citylife", load_citylife);
433 
434  /* Disable the plugin in case it's still there */
435  settings->disabled_plugins.push_back(strdup("citylife"));
436 }
437 
442  for (auto map : maps) {
443  delete map.second;
444  }
445  maps.clear();
446 }
447 
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