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Crossfire Server, Trunk
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#include <stdarg.h>#include <assert.h>#include <string.h>#include "global.h"#include "object.h"#include "sproto.h"
Include dependency graph for random_house_generator.c:Go to the source code of this file.
Data Structures | |
| struct | house_zone_struct |
Typedefs | |
| typedef struct house_zone_struct | house_zone_struct |
Functions | |
| static void | add_exit_to_item (object *exit, const house_zone_struct *zone, const mapstruct *map) |
| static void | add_exits_to_map (const mapstruct *map) |
| static int | cfrhg_globalEventListener (int *type,...) |
| static int | get_exit_seed (const object *exit, const mapstruct *map) |
| static const house_zone_struct * | get_map_zone (const mapstruct *map) |
| static int | is_suitable_exit (object *exit) |
| void | random_house_generator_close () |
| void | random_house_generator_init (Settings *settings) |
Variables | |
| static event_registration | eg |
| static const house_zone_struct | zones [] |
This file is part of the random house generation plugin. See this page for more information.
Definition in file random_house_generator.c.