Crossfire Server, Trunk
random_house_generator.c File Reference
#include <stdarg.h>
#include <assert.h>
#include <string.h>
#include "global.h"
#include "object.h"
#include "sproto.h"
+ Include dependency graph for random_house_generator.c:

Go to the source code of this file.

Data Structures

struct  house_zone_struct
 

Typedefs

typedef struct house_zone_struct house_zone_struct
 

Functions

static void add_exit_to_item (object *exit, const house_zone_struct *zone, const mapstruct *map)
 
static void add_exits_to_map (const mapstruct *map)
 
static int cfrhg_globalEventListener (int *type,...)
 
static int get_exit_seed (const object *exit, const mapstruct *map)
 
static const house_zone_structget_map_zone (const mapstruct *map)
 
static int is_suitable_exit (object *exit)
 
void random_house_generator_close ()
 
void random_house_generator_init (Settings *settings)
 

Variables

static event_registration eg
 
static const house_zone_struct zones []
 

Detailed Description

This file is part of the random house generation plugin. See this page for more information.

Definition in file random_house_generator.c.