Crossfire Server, Trunk
scroll.c File Reference
#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
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void init_type_scroll (void)
static method_ret scroll_type_apply (object *op, object *applier, int aflags)

Detailed Description

The implementation of the Scroll class of objects.

Definition in file scroll.c.

Function Documentation

◆ init_type_scroll()

void init_type_scroll ( void  )

Initializer for the scroll object type.

Definition at line 37 of file scroll.c.

References register_apply(), SCROLL, and scroll_type_apply().

Referenced by register_all_ob_types().

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◆ scroll_type_apply()

static method_ret scroll_type_apply ( object scroll,
object applier,
int  aflags 

Handles reading a spell scroll.

scrollThe scroll to apply
applierThe object attempting to apply the scroll
aflagsSpecial flags (always apply/unapply)

should handle scroll failure differently if god-like scroll.

Tweak failure parameters.

Definition at line 55 of file scroll.c.

References calc_skill_exp(), cast_spell(), change_exp(), die_roll(), draw_ext_info(), draw_ext_info_format(), obj::facing, find_skill_by_number(), FLAG_BLESSED, FLAG_BLIND, FLAG_CURSED, FLAG_DAMNED, FLAG_IDENTIFIED, FLAG_WIZ, HEAD, identify(), obj::inv, obj::level, MAX, METHOD_OK, MSG_TYPE_APPLY, MSG_TYPE_APPLY_ERROR, MSG_TYPE_APPLY_FAILURE, MSG_TYPE_APPLY_SUCCESS, give::name, obj::name, NDI_BLACK, NDI_UNIQUE, object_decrease_nrof_by_one, PLAYER, QUERY_FLAG, rndm(), scroll_failure(), settings, SK_LITERACY, obj::skill, SPELL, Settings::spell_failure_effects, sstring, TRUE, obj::type, and nlohmann::detail::void().

Referenced by init_type_scroll().

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