Crossfire Server, Trunk
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#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
Go to the source code of this file.
Functions | |
void | init_type_scroll (void) |
static method_ret | scroll_type_apply (object *op, object *applier, int aflags) |
The implementation of the Scroll class of objects.
Definition in file scroll.c.
void init_type_scroll | ( | void | ) |
Initializer for the scroll object type.
Definition at line 37 of file scroll.c.
References register_apply(), SCROLL, and scroll_type_apply().
Referenced by register_all_ob_types().
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static |
Handles reading a spell scroll.
scroll | The scroll to apply |
applier | The object attempting to apply the scroll |
aflags | Special flags (always apply/unapply) |
should handle scroll failure differently if god-like scroll.
Tweak failure parameters.
Definition at line 55 of file scroll.c.
References calc_skill_exp(), cast_spell(), change_exp(), die_roll(), draw_ext_info(), draw_ext_info_format(), obj::facing, find_skill_by_number(), FLAG_BLESSED, FLAG_BLIND, FLAG_CURSED, FLAG_DAMNED, FLAG_IDENTIFIED, FLAG_WIZ, HEAD, identify(), obj::inv, obj::level, MAX, METHOD_OK, MSG_TYPE_APPLY, MSG_TYPE_APPLY_ERROR, MSG_TYPE_APPLY_FAILURE, MSG_TYPE_APPLY_SUCCESS, give::name, obj::name, NDI_BLACK, NDI_UNIQUE, object_decrease_nrof_by_one, PLAYER, QUERY_FLAG, rndm(), scroll_failure(), settings, SK_LITERACY, obj::skill, SPELL, Settings::spell_failure_effects, sstring, TRUE, obj::type, and nlohmann::detail::void().
Referenced by init_type_scroll().