Crossfire Server, Trunk
skillscroll.cpp
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
28 #include <global.h>
29 #include <ob_methods.h>
30 #include <ob_types.h>
31 #include <sounds.h>
32 #include <sproto.h>
33 
34 static method_ret skillscroll_type_apply(object *lighter, object *applier, int aflags);
35 
41 }
42 
55 static method_ret skillscroll_type_apply(object *scroll, object *applier, int aflags) {
56  char name[MAX_BUF];
57  (void)aflags;
58 
59  /* Must be applied by a player. */
60  if (applier->type == PLAYER) {
61  switch ((int)learn_skill(applier, scroll)) {
62  case 0:
63  query_name(scroll, name, MAX_BUF);
65  "You already possess the knowledge held within the %s.",
66  name);
67  return METHOD_OK;
68 
69  case 1:
71  "You succeed in learning %s",
72  scroll->skill);
74  "Type 'bind ready_skill %s to store the skill in a key.",
75  scroll->skill);
77  return METHOD_OK;
78 
79  default:
80  query_name(scroll, name, MAX_BUF);
82  "You fail to learn the knowledge of the %s.\n",
83  name);
85  return METHOD_OK;
86  }
87  }
88  return METHOD_OK;
89 }
PLAYER
@ PLAYER
Definition: object.h:110
global.h
skillscroll_type_apply
static method_ret skillscroll_type_apply(object *lighter, object *applier, int aflags)
Definition: skillscroll.cpp:55
register_apply
void register_apply(int ob_type, apply_func method)
Definition: ob_types.cpp:62
METHOD_OK
#define METHOD_OK
Definition: ob_methods.h:15
draw_ext_info_format
void draw_ext_info_format(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *format,...) PRINTF_ARGS(6
learn_skill
int learn_skill(object *pl, object *scroll)
Definition: skill_util.cpp:750
object_decrease_nrof_by_one
#define object_decrease_nrof_by_one(xyz)
Definition: compat.h:32
MSG_TYPE_APPLY_SUCCESS
#define MSG_TYPE_APPLY_SUCCESS
Definition: newclient.h:603
query_name
void query_name(const object *op, char *buf, size_t size)
Definition: item.cpp:585
SKILLSCROLL
@ SKILLSCROLL
Definition: object.h:237
sproto.h
nlohmann::detail::void
j template void())
Definition: json.hpp:4099
MAX_BUF
#define MAX_BUF
Definition: define.h:35
method_ret
char method_ret
Definition: ob_methods.h:14
ob_types.h
sounds.h
obj::type
uint8_t type
Definition: object.h:346
NDI_UNIQUE
#define NDI_UNIQUE
Definition: newclient.h:262
MSG_TYPE_APPLY_FAILURE
#define MSG_TYPE_APPLY_FAILURE
Definition: newclient.h:604
obj::skill
sstring skill
Definition: object.h:327
init_type_skillscroll
void init_type_skillscroll(void)
Definition: skillscroll.cpp:39
ob_methods.h
MSG_TYPE_APPLY
#define MSG_TYPE_APPLY
Definition: newclient.h:408
MSG_TYPE_APPLY_ERROR
#define MSG_TYPE_APPLY_ERROR
Definition: newclient.h:601
give.name
name
Definition: give.py:27