Crossfire Server, Trunk
spellist.h File Reference
#include "spells.h"
+ Include dependency graph for spellist.h:

Go to the source code of this file.

Variables

const char * spellpathnames [NRSPELLPATHS]
 

Detailed Description

Path name definition.

Todo:
only used in the documentation, the variable is also defined in init.c. So fix documentation and trash.

Definition in file spellist.h.

Variable Documentation

◆ spellpathnames

const char* spellpathnames[NRSPELLPATHS]
Initial value:
= {
"Protection",
"Fire",
"Frost",
"Electricity",
"Missiles",
"Self",
"Summoning",
"Abjuration",
"Restoration",
"Detonation",
"Mind",
"Creation",
"Teleportation",
"Information",
"Transmutation",
"Transferrence",
"Turning",
"Wounding",
"Death",
"Light"
}

Perhaps not the best place for this, but needs to be in some file in the common area so that standalone programs, like the random map generator, can be built.

Definition at line 13 of file spellist.h.