Crossfire Server, Trunk
spellist.h
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#ifndef SPELLIST_H
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#define SPELLIST_H
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#include "
spells.h
"
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const
char
*
spellpathnames
[
NRSPELLPATHS
] = {
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"Protection"
,
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"Fire"
,
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"Frost"
,
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"Electricity"
,
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"Missiles"
,
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"Self"
,
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"Summoning"
,
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"Abjuration"
,
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"Restoration"
,
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"Detonation"
,
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"Mind"
,
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"Creation"
,
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"Teleportation"
,
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"Information"
,
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"Transmutation"
,
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"Transferrence"
,
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"Turning"
,
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"Wounding"
,
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"Death"
,
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"Light"
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};
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#endif
/* SPELLIST_H */
spells.h
spellpathnames
const char * spellpathnames[NRSPELLPATHS]
Definition:
spellist.h:13
NRSPELLPATHS
#define NRSPELLPATHS
Definition:
spells.h:40
crossfire-crossfire-server
include
spellist.h
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