Crossfire Server, Trunk
thrown_object.cpp
Go to the documentation of this file.
1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
27 #include <global.h>
28 #include <ob_methods.h>
29 #include <ob_types.h>
30 #include <sounds.h>
31 #include <sproto.h>
32 
34 
41 }
42 
49  if (op->map == NULL) {
50  LOG(llevError, "BUG: Thrown object had no map.\n");
53  return METHOD_ERROR;
54  }
55 
56  /* we need to stop thrown objects at some point. Like here. */
57  if (op->type == THROWN_OBJ) {
58  /* If the object that the THROWN_OBJ encapsulates disappears,
59  * we need to have this object go away also - otherwise, you get
60  * left over remnants on the map. Where this currently happens
61  * is if the player throws a bomb - the bomb explodes on its own,
62  * but this object sticks around. We could handle the cleanup in the
63  * bomb code, but there are potential other cases where that could happen,
64  * and it is easy enough to clean it up here.
65  */
66  if (op->inv == NULL) {
69  return METHOD_OK;
70  }
71  if (op->last_sp-- < 0) {
73  return METHOD_OK;
74  }
75  }
76 
78 }
global.h
llevError
@ llevError
Definition: logger.h:11
LOG
void LOG(LogLevel logLevel, const char *format,...)
Definition: logger.cpp:51
METHOD_OK
#define METHOD_OK
Definition: ob_methods.h:15
register_move_on
void register_move_on(int ob_type, move_on_func method)
Definition: ob_types.cpp:89
common_projectile_move_on
method_ret common_projectile_move_on(object *trap, object *victim, object *originator)
Definition: projectile.cpp:222
register_process
void register_process(int ob_type, process_func method)
Definition: ob_types.cpp:71
stop_projectile
void stop_projectile(object *op)
Definition: projectile.cpp:37
object_free_drop_inventory
void object_free_drop_inventory(object *ob)
Definition: object.cpp:1560
sproto.h
method_ret
char method_ret
Definition: ob_methods.h:14
ob_types.h
sounds.h
common_process_projectile
method_ret common_process_projectile(object *op)
Definition: projectile.cpp:77
give.op
op
Definition: give.py:33
object_remove
void object_remove(object *op)
Definition: object.cpp:1833
METHOD_ERROR
#define METHOD_ERROR
Definition: ob_methods.h:17
ob_methods.h
thrown_object_type_process
static method_ret thrown_object_type_process(object *op)
Definition: thrown_object.cpp:48
THROWN_OBJ
@ THROWN_OBJ
Definition: object.h:149
init_type_thrown_object
void init_type_thrown_object(void)
Definition: thrown_object.cpp:38