Crossfire Server, Trunk
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#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
Go to the source code of this file.
Functions | |
void | init_type_trapdoor (void) |
static method_ret | trapdoor_type_move_on (object *trap, object *victim, object *originator) |
The implementation of the Trapdoor class of objects.
Definition in file trapdoor.cpp.
void init_type_trapdoor | ( | void | ) |
Initializer for the TRAPDOOR object type.
Definition at line 38 of file trapdoor.cpp.
References register_move_on(), TRAPDOOR, and trapdoor_type_move_on().
Referenced by register_all_ob_types().
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Move on this Trapdoor object.
trap | The Trapdoor we're moving on |
victim | The object moving over this one |
originator | The object that caused the move_on event |
Definition at line 49 of file trapdoor.cpp.
References object::above, object::carrying, common_post_ob_move_on(), common_pre_ob_move_on(), draw_ext_info(), EXIT_X, EXIT_Y, say::max, METHOD_ERROR, METHOD_OK, object::move_on, object::move_type, MSG_TYPE_APPLY, MSG_TYPE_APPLY_TRAP, NDI_UNIQUE, NROF(), object_update(), play_sound_map(), SET_ANIMATION, SOUND_TYPE_GROUND, transfer_ob(), UP_OBJ_FACE, object::value, sword_of_souls::victim, and object::weight.
Referenced by init_type_trapdoor().