Crossfire Server, Trunk
trigger.cpp
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
28 #include <global.h>
29 #include <ob_methods.h>
30 #include <ob_types.h>
31 #include <sounds.h>
32 #include <sproto.h>
33 
34 static method_ret trigger_type_apply(object *op, object *applier, int aflags);
35 static method_ret trigger_type_process(object *op);
36 
40 void init_type_trigger(void) {
43 }
44 
52 static method_ret trigger_type_apply(object *op, object *applier, int aflags) {
53  (void)aflags;
54  if (check_trigger(op, applier)) {
56  "You turn the handle.");
57  play_sound_map(SOUND_TYPE_GROUND, op, 0, "turn handle");
58  } else {
60  "The handle doesn't move.");
61  }
62  return 1;
63 }
64 
71  if ((unsigned char)++op->stats.wc >= NUM_ANIMATIONS(op)) {
72  op->stats.wc = 0;
73  check_trigger(op, NULL);
74  } else {
75  SET_ANIMATION(op, op->stats.wc);
77  }
78  return METHOD_OK;
79 }
UP_OBJ_FACE
#define UP_OBJ_FACE
Definition: object.h:533
TRIGGER
@ TRIGGER
Definition: object.h:134
global.h
register_apply
void register_apply(int ob_type, apply_func method)
Definition: ob_types.cpp:62
METHOD_OK
#define METHOD_OK
Definition: ob_methods.h:15
SET_ANIMATION
#define SET_ANIMATION(ob, newanim)
Definition: global.h:162
play_sound_map
void play_sound_map(int8_t sound_type, object *emitter, int dir, const char *action)
Definition: sounds.cpp:113
register_process
void register_process(int ob_type, process_func method)
Definition: ob_types.cpp:71
object_update
void object_update(object *op, int action)
Definition: object.cpp:1434
MSG_TYPE_APPLY_SUCCESS
#define MSG_TYPE_APPLY_SUCCESS
Definition: newclient.h:606
sproto.h
nlohmann::detail::void
j template void())
Definition: json.hpp:4099
method_ret
char method_ret
Definition: ob_methods.h:14
ob_types.h
sounds.h
check_trigger
int check_trigger(object *op, object *cause)
Definition: button.cpp:518
NDI_UNIQUE
#define NDI_UNIQUE
Definition: newclient.h:265
SOUND_TYPE_GROUND
#define SOUND_TYPE_GROUND
Definition: newclient.h:339
give.op
op
Definition: give.py:33
NUM_ANIMATIONS
#define NUM_ANIMATIONS(ob)
Definition: global.h:171
MSG_TYPE_APPLY_FAILURE
#define MSG_TYPE_APPLY_FAILURE
Definition: newclient.h:607
draw_ext_info
void draw_ext_info(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *message)
Definition: main.cpp:308
trigger_type_apply
static method_ret trigger_type_apply(object *op, object *applier, int aflags)
Definition: trigger.cpp:52
init_type_trigger
void init_type_trigger(void)
Definition: trigger.cpp:40
ob_methods.h
MSG_TYPE_APPLY
#define MSG_TYPE_APPLY
Definition: newclient.h:411
trigger_type_process
static method_ret trigger_type_process(object *op)
Definition: trigger.cpp:70