Crossfire Server, Trunk
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#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
Go to the source code of this file.
Functions | |
void | init_type_trigger (void) |
static method_ret | trigger_type_apply (object *op, object *applier, int aflags) |
static method_ret | trigger_type_process (object *op) |
The implementation of the Trigger class of objects. Triggers are things like handles in the game.
Definition in file trigger.cpp.
void init_type_trigger | ( | void | ) |
Initializer for the TRIGGER object type.
Definition at line 40 of file trigger.cpp.
References register_apply(), register_process(), TRIGGER, trigger_type_apply(), and trigger_type_process().
Referenced by register_all_ob_types().
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Attempts to apply a trigger.
op | The Trigger to apply |
applier | The object attempting to apply the Trigger |
aflags | Special flags (always apply/unapply) |
Definition at line 52 of file trigger.cpp.
References check_trigger(), draw_ext_info(), MSG_TYPE_APPLY, MSG_TYPE_APPLY_FAILURE, MSG_TYPE_APPLY_SUCCESS, NDI_UNIQUE, give::op, play_sound_map(), SOUND_TYPE_GROUND, and nlohmann::detail::void().
Referenced by init_type_trigger().
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Processes a Trigger.
op | The Trigger to process |
Definition at line 70 of file trigger.cpp.
References check_trigger(), METHOD_OK, NUM_ANIMATIONS, object_update(), give::op, SET_ANIMATION, and UP_OBJ_FACE.
Referenced by init_type_trigger().