Gridarta Editor
ConnectedPickableChecker.java
Go to the documentation of this file.
1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.model.validation.checks;
21 
31 import org.jetbrains.annotations.NotNull;
32 
37 public class ConnectedPickableChecker<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> extends AbstractValidator<G, A, R> implements GameObjectValidator<G, A, R> {
38 
44  super(validatorPreferences);
45  }
46 
47  @Override
48  public void validateGameObject(@NotNull final G gameObject, @NotNull final ErrorCollector<G, A, R> errorCollector) {
49  final GameObject<G, A, R> head = gameObject.getHead();
50  final boolean pickable = head.getAttributeInt(BaseObject.NO_PICK, true) == 0;
51  final String connection = head.getAttributeString("connected", true);
52  final boolean connected = !connection.isEmpty();
53  if (connected && pickable) {
54  errorCollector.collect(new ConnectedPickableError<>(gameObject));
55  }
56  }
57 
58 }
A Validator to assert that connected objects cannot be picked up.
T getHead()
Return the head part of a multi-part object.
This is the base class for validators.
This package contains the framework for validating maps.
A MapValidator that checks for mobs outside spawn points.
String getAttributeString(@NotNull String attributeName, boolean queryArchetype)
Returns the requested attribute value of this GameObject as String.
Base package of all Gridarta classes.
Reflects a game object (object on a map).
Definition: GameObject.java:36
GameObjects are the objects based on Archetypes found on maps.
int getAttributeInt(@NotNull String attributeName, boolean queryArchetype)
Returns the requested attribute value of this GameObject as.
final ValidatorPreferences validatorPreferences
The ValidatorPreferences to use.
An interface for classes that collect errors.
ConnectedPickableChecker(@NotNull final ValidatorPreferences validatorPreferences)
Creates a new instance.
void validateGameObject(@NotNull final G gameObject, @NotNull final ErrorCollector< G, A, R > errorCollector)
Validates a game object.
String NO_PICK
The name of the "no_pick" attribute.