Gridarta Editor
DefaultScriptArchData.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.model.scripts;
21 
26 import org.jetbrains.annotations.NotNull;
27 import org.jetbrains.annotations.Nullable;
28 
36 public class DefaultScriptArchData<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> implements ScriptArchData<G, A, R> {
37 
42  @NotNull
43  private final String subtypeAttribute;
44 
49  private final int eventTypeNo;
50 
56  public DefaultScriptArchData(@NotNull final String subtypeAttribute, final int eventTypeNo) {
57  this.subtypeAttribute = subtypeAttribute;
58  this.eventTypeNo = eventTypeNo;
59  }
60 
61  @Nullable
62  @Override
63  public G getScriptedEvent(final int eventSubtype, @NotNull final G gameObject) {
64  for (final G tmp : gameObject) {
65  if (tmp.getTypeNo() == eventTypeNo && tmp.getAttributeInt(subtypeAttribute) == eventSubtype) {
66  return tmp;
67  }
68  }
69  return null;
70  }
71 
72  @Override
73  public boolean isEmpty(@NotNull final G gameObject) {
74  for (final BaseObject<G, A, R, ?> tmp : gameObject) {
75  if (tmp.getTypeNo() == eventTypeNo) {
76  return false;
77  }
78  }
79  return true;
80  }
81 
82 }
Stores and manages information about scripted events.
Stores and manages information about scripted events.
DefaultScriptArchData(@NotNull final String subtypeAttribute, final int eventTypeNo)
Create a ScriptArchData.
G getScriptedEvent(final int eventSubtype, @NotNull final G gameObject)
Base package of all Gridarta classes.
Reflects a game object (object on a map).
Definition: GameObject.java:36
GameObjects are the objects based on Archetypes found on maps.
final int eventTypeNo
The object type for event objects.
final String subtypeAttribute
The attribute name for the subtype field.