Gridarta Editor
GameObjectSpell.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
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13  * GNU General Public License for more details.
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19 
20 package net.sf.gridarta.model.spells;
21 
27 import org.jetbrains.annotations.NotNull;
28 
33 public class GameObjectSpell<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> extends Spell {
34 
38  @NotNull
39  private final R archetype;
40 
45  @NotNull
47 
54  public GameObjectSpell(@NotNull final R archetype, @NotNull final GameObjectFactory<G, A, R> gameObjectFactory) {
55  super(getName(archetype));
56  this.archetype = archetype;
57  this.gameObjectFactory = gameObjectFactory;
58  }
59 
64  @NotNull
65  public G createGameObject() {
66  return gameObjectFactory.createGameObject(archetype);
67  }
68 
73  public String getArchetypeName() {
74  return archetype.getArchetypeName();
75  }
76 
82  private static String getName(final BaseObject<?, ?, ?, ?> archetype) {
83  final String archObjName = archetype.getObjName();
84  final String archetypeName = archetype.getArchetype().getArchetypeName();
85  return (archObjName.isEmpty() ? archetypeName : archObjName) + " [" + archetypeName + "]";
86  }
87 
88 }
G createGameObject(@NotNull R archetype)
Creates a new GameObject from an Archetype.
final GameObjectFactory< G, A, R > gameObjectFactory
The GameObjectFactory for creating GameObjects.
String getObjName()
Returns the name of the object as shown to the player.
String getArchetypeName()
Return the archetype name of the spell object.
GameObjectSpell(@NotNull final R archetype, @NotNull final GameObjectFactory< G, A, R > gameObjectFactory)
Create a new instance.
Base package of all Gridarta classes.
Reflects a game object (object on a map).
Definition: GameObject.java:36
Abstract factory for creating GameObject instances.
GameObjects are the objects based on Archetypes found on maps.
Describes a numbered in-game spell.
G createGameObject()
Return a copy of the game object.
Describes an in-game spell.
Definition: Spell.java:28
R getArchetype()
Returns the Archetype this GameObject is based on.
String getName()
Return the spell name.
Definition: Spell.java:49
static String getName(final BaseObject<?, ?, ?, ?> archetype)
Return the name to use for a given archetype.