Gridarta Editor
GuiInfoGlue.java
Go to the documentation of this file.
1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.gui.dialog.gameobjectattributes;
21 
22 import java.awt.Component;
27 import org.jetbrains.annotations.NotNull;
28 import org.jetbrains.annotations.Nullable;
29 
34 public class GuiInfoGlue<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>, T extends ArchetypeAttribute> extends GuiInfo<G, A, R, T> {
35 
39  @NotNull
40  private final Component glue;
41 
48  public GuiInfoGlue(@NotNull final DialogAttribute<G, A, R, T> attribute, @NotNull final Component glue) {
49  super(attribute);
50  this.glue = glue;
51  }
52 
53  @Nullable
54  @Override
55  public Component getLabel() {
56  return null;
57  }
58 
59  @Nullable
60  @Override
61  public Component getComponent() {
62  return null;
63  }
64 
65  @Nullable
66  @Override
67  public Component getRow() {
68  return null;
69  }
70 
71  @NotNull
72  @Override
73  public Component getGlue() {
74  return glue;
75  }
76 
77 }
This Class contains the data of one archetype attribute.
Base package of all Gridarta classes.
Reflects a game object (object on a map).
Definition: GameObject.java:36
A GuiInfo that fills one component both horizontally and vertically.
final DialogAttribute< G, A, R, T > attribute
The DialogAttribute this entry represents.
Definition: GuiInfo.java:40
GameObjects are the objects based on Archetypes found on maps.
final Component glue
The component to display filled both horizontally and vertically.
Defines types of GameObjects with corresponding attributes.
GuiInfoGlue(@NotNull final DialogAttribute< G, A, R, T > attribute, @NotNull final Component glue)
Creates a new instance.
Information about one attribute line in a GameObjectAttributesDialog.
Definition: GuiInfo.java:34