Gridarta Editor
ObjectChooserTab.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.gui.panel.objectchooser;
21 
22 import java.awt.Component;
23 import java.util.List;
28 import org.jetbrains.annotations.NotNull;
29 import org.jetbrains.annotations.Nullable;
30 
35 public interface ObjectChooserTab<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> {
36 
41  @NotNull
42  Component getComponent();
43 
48  void setActive(boolean active);
49 
55  boolean isMatching(@NotNull G gameObject);
56 
62  @Nullable
64 
69  @NotNull
70  List<? extends BaseObject<G, A, R, ?>> getSelections();
71 
76  @NotNull
77  String getTitle();
78 
79 }
Base package of all Gridarta classes.
Reflects a game object (object on a map).
Definition: GameObject.java:36
GameObjects are the objects based on Archetypes found on maps.
BaseObject< G, A, R, ?> getSelection()
Returns the selected game object.
Component getComponent()
Returns the component to show in the object chooser.
String getTitle()
Returns the title to display in the object chooser.
void setActive(boolean active)
Called whenever this tab becomes active or inactive.
boolean isMatching(@NotNull G gameObject)
Returns whether the current selection matches the given game object.
List<? extends BaseObject< G, A, R, ?> > getSelections()
Returns the selected game objects.
Interface for classes being part of the object chooser.