December 2006 Commit Log

Number of Commits:
21
Number of Active Developers:
4
eracc 2006-12-31 21:23

Add altars for all cults and two 'test' altars to HallOfDMs ... because DMs might need to pray too.

Since HallOfDMs has unique tiles the unique file will need to be removed for this update to apply correctly. Be sure to move any stuff off the map that needs to be kept before removing the unique file.

817 lines of code changed in:

eracc 2006-12-31 19:27

Fixup the NPCs a bit to make them not so difficult after some server code changes. Add doors to the next levels above floor two. Minor tweaks.

Happy 19th wedding anniversary to my wife Annie (December 31st 1987 was one of my best days, love).

Happy New Year all crossfire fans.

652 lines of code changed in:

eracc 2006-12-23 11:26

Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.

7 lines of code changed in:

eracc 2006-12-20 18:27

Fix the map to prevent players from becoming trapped inside the gates.

12 lines of code changed in:

eracc 2006-12-20 16:02

Dang you Rednaxela! Dang you to heck! :-)

Let's try this commit again after having to update the entire map tree thanks to Rednaxela.

Update to Zorn Castle floor two. New modified monsters and some generators added. Also mods to the floor plan. The exits to the towers and to the top floor do not yet work. This floor is basically "finished" and playable.

5071 lines of code changed in:

qal21 2006-12-17 01:23

Set svn:eol-style to LF for all map files in branches.

0 lines of code changed in:

qal21 2006-12-12 22:23

propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.

0 lines of code changed in:

eracc 2006-12-12 18:08

Made an error on the Chaos shoes. Fixed with this commit.

1 lines of code changed in:

eracc 2006-12-12 18:03

Made an error with ring of Gorokh. Fixed in this commit.

1 lines of code changed in:

eracc 2006-12-12 00:45

Ok, so the spell I picked for Gorokh's rod in the treasure room was a bad idea. I picked a new one and here is the updated maps.

2 lines of code changed in:

eracc 2006-12-11 22:56

Added one more item dropped by Advocate of Gorokh and built the treasure room. Paths added to and from the treasure room. Made the entrance to the final map a bit safer for the initial visit.

23378 lines of code changed in:

eracc 2006-12-11 19:26

Fix the monsters from the generators. They were too hard and too fast.

12 lines of code changed in:

eracc 2006-12-11 17:49

Fix a problem with the monster generators.

4 lines of code changed in:

eracc 2006-12-11 17:18

Replace wasteland tiles with modified mountain tiles. Wasteland tiles were blocking the generators unfortunately.

1280 lines of code changed in:

eracc 2006-12-11 16:45

Of course the look was not exactly what I wanted, so I changed it. New look and other map modifications for gorokh_final with this commit.

6180 lines of code changed in:

eracc 2006-12-10 16:41

Forgot to set the difficulty level on the gorokh_final map. Fixed.

1 lines of code changed in:

eracc 2006-12-10 16:35

Update the Gorokh temple in Scorn to add the new final map.

0 lines of code changed in:

eracc 2006-12-10 16:28

You knew it was coming. A final map for Gorokh random starting from the temple in Scorn. This part is pretty much finished. The treasure room has yet to be created but is coming soon.

21729 lines of code changed in:

akirschbaum 2006-12-04 16:29

Add handle to allow players to escape without word of recall.

5 lines of code changed in:

akirschbaum 2006-12-04 16:26

No changes -- just reordered fields.

0 lines of code changed in:

ryo_saeba 2006-12-02 12:31

Fix bug #1603935: Locked boxes can be opened, by making boxes indestructible.

0 lines of code changed in:

November 2006 »

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