March 2007 Commit Log

Number of Commits:
46
Number of Active Developers:
4
akirschbaum 2007-03-24 07:09

Remove invalid line.

0 lines of code changed in:

eracc 2007-03-23 13:51

Update some of the exits to go to more places from HallOfDMs. Brest, Darcap,
Scorn Jail and Navar Jail.

18 lines of code changed in:

eracc 2007-03-23 13:16

Add yet another warning on castle.upper.floor.one about the danger on
castle.upper.floor.two of the Zorn Castle. If this is not enough warning I do
not know what would be enough.

32 lines of code changed in:

eracc 2007-03-23 12:49

Forgot to add a magic mouth under the Plaque. Cosmetic cleanup.

11 lines of code changed in:

eracc 2007-03-23 12:37

Move the "alarm system" inside the castle. Pseudo-randomize when the alarm will
go off.

388 lines of code changed in:

eracc 2007-03-20 15:59

Remove extra space in some monster names. Fix all walls to look consistent.

235 lines of code changed in:

eracc 2007-03-19 18:39

Update the Lone Town bank with a slightly more bank-like look and new jade and
amberium conversion tables.

426 lines of code changed in:

eracc 2007-03-19 12:15

It appears the mana charging crystal would *always* cause one's head to explode
in a fireball. This is not intended. Reduced the number of transferrence walls
to try to control this effect.

0 lines of code changed in:

eracc 2007-03-18 16:58

Trying to fix my "earth to dust" bullet wall that triggers when the alarm goes.

2 lines of code changed in:

eracc 2007-03-18 14:17

Reduced the level of banish to not instantly kill devourers.

6 lines of code changed in:

eracc 2007-03-18 13:51

Devourer players have it too easy with no monsters attacking them with banish.
This update should make the devourer life more ... interesting on these maps.

63 lines of code changed in:

eracc 2007-03-15 18:30

Fix the spot where guild portals send one near brest. Now contains a
"landing pad" there with a road.

16 lines of code changed in:

eracc 2007-03-15 14:42

Cosmetic and monster aggressiveness changes to Mostrai random.

914 lines of code changed in:

eracc 2007-03-15 12:44

More tweaks to Zorn Castle. If the generator abuse on floor two does not stop
with this fix I will (reluctantly) remove the generators.

438 lines of code changed in:

eracc 2007-03-14 21:06

Fixing my errors, as usual.

14 lines of code changed in:

eracc 2007-03-14 20:57

More changes to the alarm system. More things disappear now, more things appear
now.

329 lines of code changed in:

eracc 2007-03-14 09:22

Fix the magic mouths that warn the players on certain events to only activate
on push and not on release.

2 lines of code changed in:

eracc 2007-03-13 20:52

Repairing more mistakes.

0 lines of code changed in:

eracc 2007-03-13 20:41

Fixing a design error with the security gates.

65 lines of code changed in:

eracc 2007-03-13 20:35

A suggestion was made to protect unwary players that may wander onto the map
after the alarm was triggered. This was done. Also cosmetic changes.

136 lines of code changed in:

eracc 2007-03-13 19:27

Fixing an error that doubled the number of guards wanted. Also the gates did
not wark as intended. Fixed.

33 lines of code changed in:

eracc 2007-03-13 19:14

Some people just don't take hints about hanging around in Zorn Castle. So, the
Zorn family has installed an alarm system and security guards for those that
overstay their welcome.

497 lines of code changed in:

eracc 2007-03-12 20:11

Added a message about the draven "mines" to one of the temple NPCs.

18 lines of code changed in:

eracc 2007-03-12 20:06

Changes to the Mostrai random dungeon in Scorn. Attempt to fix the increase
in difficulty.

32 lines of code changed in:

eracc 2007-03-12 18:02

Add a new random dungeon to the Mostrai temple in Scorn.
A place to harvest mithril crystals. :-)

3563 lines of code changed in:

eracc 2007-03-11 21:57

Bumped up the spell level to 300. High level players still not able to use the
booth well.

6 lines of code changed in:

eracc 2007-03-11 21:49

Bump up the level of the cancellation spell for high level players.

6 lines of code changed in:

eracc 2007-03-11 20:43

Fixed the shop entrance coordinates and removed the wall blocking the spell
casting walls.

7 lines of code changed in:

eracc 2007-03-11 18:01

More fixes to Zorn Castle.
Add a new shop to Brest that has a "cancellation booth" and "mana crystal"
booths (to recharge mana crystals.

2238 lines of code changed in:

eracc 2007-03-11 00:36

Still a bit too much experience gain. Removed some of the generators. Added a
desk and chair for each sergeant.

40 lines of code changed in:

eracc 2007-03-10 23:35

It was discovered that the beds generating Fearless personal guards so fast
could (and would) be abused by devourer players and red death. The generation
was slowed down considerably with this commit.

24 lines of code changed in:

eracc 2007-03-08 18:13

Update the Nexus to block access to Navar without knowing some information. To
keep true novices on the safer paths. Also set the map to "fixed" reset" with
a 15 second timeout.

790 lines of code changed in:

eracc 2007-03-08 16:50

Goofed in the placement of the generators. Fixed.

16 lines of code changed in:

eracc 2007-03-08 16:34

Create and add another low level house for beginners starting in Navar.

4370 lines of code changed in:

eracc 2007-03-08 14:43

The Demonspawn shield of Gorokh was damned and apparently this caused it to
burn when it fell on the "eternal lake of fire". Removed the damnation from
the shield.

The Avatars (created by the generators) were a little too fast still. Slowed
them some. They are also now "race Divine" instead of "race demon" to stop
"rod of banishment" abuse.

8 lines of code changed in:

eracc 2007-03-07 21:30

Forgot to make the treasure doors block the view. Fixed.

8 lines of code changed in:

eracc 2007-03-07 20:55

Minor tweaks to fix some things.
New treasure on brest/zorn/castle.upper.floor.three added.

66 lines of code changed in:

aaron_baugher 2007-03-06 18:44

Moving new unlinked map to appropriate location

3300 lines of code changed in:

eracc 2007-03-06 14:23

More monster tweaks based on player feedback.
Added another surprise treasure. :-)

165 lines of code changed in:

aaron_baugher 2007-03-06 14:19

New tutorial map available for newbie use

0 lines of code changed in:

eracc 2007-03-06 03:21

Made some changes to the monsters based on player input.
They should now be a little more challenging.

12 lines of code changed in:

eracc 2007-03-06 02:47

Apparently putting invisible items on a level 95 map makes it impossible to
make the item appear even with level 110 show invisible. Removed the invisible
attribute from the item.

0 lines of code changed in:

eracc 2007-03-06 02:11

As usual forgot to make some changes I meant to make before committing. Fixed the names of some of the creatures.

3 lines of code changed in:

eracc 2007-03-05 22:45

Fix the Lone Town town map where inconsiderate players cannot cast town portal on top of buildings. Add a new floor to Zorn Castle along with new custom monsters and treasure.

20349 lines of code changed in:

kbulgrien 2007-03-05 05:12

Bug-fix for smoothing regression introduced in revision 5502 (biglake arch
replacement): smoothlevel adjusted throughout the map.

82 lines of code changed in:

kbulgrien 2007-03-05 03:31

Bug-fix for regression introduced in revision 5502 (biglake arch replacement):
no_pass 0 placed on sea arch tiles.

7 lines of code changed in:

February 2007 »

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