November 2007 Commit Log

Number of Commits:
46
Number of Active Developers:
3
eracc 2007-11-24 15:28

Add Zorn castle floor four.
Update all "shadow" creatures in Zorn castle to be disease immune even though
they are not undead.

32329 lines of code changed in:

rjtanner 2007-11-24 02:23

Map normalize, no functional changes

721 lines of code changed in:

rjtanner 2007-11-18 20:58

Additional conversion tables in the Nurnberg bank; jade to amberium, amberium to jade, platinum to jade, jade to platinum and gold to silver

130 lines of code changed in:

rjtanner 2007-11-18 20:39

Cosmetic changes with the Nurnberg bank, also rearranged the floor stacking order so that no_magic tiles appear under sections of swall

96 lines of code changed in:

rjtanner 2007-11-18 20:27

Updated various banks to include a gold -> silver conversion table; addresses bug# 1832558 - Silver conversion

23 lines of code changed in:

akirschbaum 2007-11-18 18:16

Replace obsolete field slow_move with move_slow/move_slow_penalty.

3554 lines of code changed in:

rjtanner 2007-11-18 18:10

Updated the Navar bank to include a gold -> silver conversion table; addresses bug# 1832558 - Silver conversion

18 lines of code changed in:

rjtanner 2007-11-18 17:54

Updated the Scorn bank to include a gold -> silver conversion table; addresses bug# 1832558 - Silver conversion

247 lines of code changed in:

eracc 2007-11-14 12:54

Fixing the Zorn girls. They all had too low max hp.

9 lines of code changed in:

rjtanner 2007-11-13 00:57

Map changes to address bug # [1829831] Mechanism bug - limit range and effectiveness of dimension door

468 lines of code changed in:

eracc 2007-11-13 00:34

Rename Kitten of Gorokh to Cat of Gorokh and reduce number on map by half.
Create new 1 tile Kitten of Gorokh to replace removed Cat of Gorokh.
This should help prevent cowardly hiding behind earhtwalls with a one tile
opening to avoid one's deserved punishment. Yes, this is evil ... but one
is in "hell" after all. :)

2059 lines of code changed in:

eracc 2007-11-12 15:15

Since pupland is not yet merged into big world I am making the pupland outdoor
maps actually *be* outdoor maps to honor the day/night cycle.

53 lines of code changed in:

rjtanner 2007-11-07 01:06

Missed this in the last commit; removed redundant walls, added map difficulty, cosmetic changes with bwall_ arrangements

1 lines of code changed in:

rjtanner 2007-11-07 01:05

Add missing floor tiles, removed redundant walls, added map difficulty, cosmetic changes with bwall_ arrangements

54 lines of code changed in:

rjtanner 2007-11-06 01:41

Widen the hallways of One Eyed Mike's store in order to accomodate use from more then one player at a time

918 lines of code changed in:

rjtanner 2007-11-06 00:46

Modify NPC or magic_mouth dialogue to be generic in regards to player race; Fix for bug [825637] Some maps assume what race you are.

5 lines of code changed in:

rjtanner 2007-11-05 21:25

Updated ChangeLog files using svn2cl

2732 lines of code changed in:

rjtanner 2007-11-04 21:23

Merge from trunk; Update the guild template and maps to include map difficulty levels, entrance xy coordinates, ability to create an altar of valkyrie for 5 holy_shield, altars are now level 120 (players are no longer able to reconsecrate them) which addresses bug [1824769] Players able to reconsecrate guild altars

328 lines of code changed in:

akirschbaum 2007-11-04 15:07

Add Gridarta converter script to update legacy spellcasting objects in map files.

352 lines of code changed in:

akirschbaum 2007-11-04 15:05

Update spellcasting objects to use inventory objects.

4956 lines of code changed in:

rjtanner 2007-11-04 02:52

Merge change from trunk; remove links to non-existant maps (or maps that are still in /unlinked)

1 lines of code changed in:

rjtanner 2007-11-04 02:32

Merge changes from trunk; complete cosmetic update for the walls used in this map, replaced earthwalls with bwall_

181 lines of code changed in:

rjtanner 2007-11-04 02:20

Make the trap on the treasure chest less deadly for new players - removed the spikes trap and set a fixed damage amount on the rune of shocking

1 lines of code changed in:

rjtanner 2007-11-04 02:08

Merge existing changes from trunk; make Fun House map a little more friendly to new players by replacing the skeletons with zombies, then reducing the number of initial zombies by 2 and also only having one zombie generator

3 lines of code changed in:

rjtanner 2007-11-04 02:00

Merge existing changes from trunk; make beginners2 a little more friendly by providing a player a chance to see what they face up ahead and also removed the skeleton as this has proven to be too difficult for a level 1-3 player

11 lines of code changed in:

rjtanner 2007-11-04 01:50

Added no_magic tiles to the swall section so players can not use dimension door to enter this section - it's intent is to give a balcony-like appearance to the level instead of it being an actual part of the map

28 lines of code changed in:

rjtanner 2007-11-04 01:28

Tentative fix for bug # [ 1735463 ] Rainbow island quest traps player - set up a boulder and button combo to reset the trap door on a timer or when a player is moved to a transition area before going to the next map; found that the goblins were somehow appearing in areas of the map they shouldn't once the map was full of them so I removed the generators and just added a fixed number of goblins

85 lines of code changed in:

rjtanner 2007-11-03 17:57

Tentative fix for bug # [1805174] /darcap/darcap/circus/wurfbude Exit teleporter broken - fixed coordinates on a number of teleporters and removed movement detectors on the exit teleporter, added entrance coordinates to make bug testing easier

30 lines of code changed in:

rjtanner 2007-11-03 15:28

Change so that the monster standing next to the altars do not move (often, standing over the altars) - change facing for Nathirel so he's 'looking at you' instead of looking at the wall

9 lines of code changed in:

rjtanner 2007-11-02 21:52

Removed obsolete properties from the torches

0 lines of code changed in:

rjtanner 2007-11-02 21:47

Added missing face/graphic for confusion

1 lines of code changed in:

rjtanner 2007-11-02 21:26

Add missing map difficulty, remove the wallclock archetype from branch/1.x since it's not available in the branch archetype set

1 lines of code changed in:

rjtanner 2007-11-02 21:02

Replace old and broken monster abilities with current abilities or spells, typo and text spacing corrections

33 lines of code changed in:

rjtanner 2007-11-02 20:36

Replace old and broken monster abilities (ability_fire) with current fire based abilities (burning hands, medium fireball, create fire wall)

35 lines of code changed in:

rjtanner 2007-11-02 20:27

Update old and broken monster abilities to match current spell abilities and improve their resistances so their own spells do not kill them

15 lines of code changed in:

rjtanner 2007-11-02 19:37

Spelling corrections with antarctica and captain

3 lines of code changed in:

rjtanner 2007-11-02 19:16

Remove unholy_ground from beneath altars now that their (re)consecrate level was set to level 120

0 lines of code changed in:

rjtanner 2007-11-02 18:55

Set the consecrate level on various altars to 120 so they can not be reset by players

57 lines of code changed in:

akirschbaum 2007-11-02 17:49

Unify Created: and Modified: map headers.

2195 lines of code changed in:

rjtanner 2007-11-02 13:27

Set the consecrate level on the Mostrai Cathedral altars to 120 so they can not be reset by players, thanks to AnMaster for pointing this out on IRC

2 lines of code changed in:

rjtanner 2007-11-02 11:43

Make all the exits out of the Spiral Tower in Navar to the same destination, remove no longer used exit information

2 lines of code changed in:

rjtanner 2007-11-02 10:53

Set the consecrate level on the House of Healing altars to 120 so they can not be reset by players, thanks to AnMaster for pointing this out on IRC

4 lines of code changed in:

rjtanner 2007-11-02 10:03

Set 'The Dean' mailbox in Navar to no_pick 1 so people can't pick it up

1 lines of code changed in:

rjtanner 2007-11-01 21:26

Normalize map files; no functional changes.

12 lines of code changed in:

rjtanner 2007-11-01 20:23

Correct and update overwritten partial resistance values

32 lines of code changed in:

rjtanner 2007-11-01 18:22

Remove improper protected and immune values for levers, correct problems with partial_resistance values for monsters

311 lines of code changed in:

October 2007 »

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