- Whole -> All of
- Headquater -> Headquarters
2 lines of code changed in:
- smiple -> simple
- Minor msg text adjustments.
- Some arch name fields added.
- Arch name capitalization adjustments
20 lines of code changed in:
- Controling -> Controlling
- Linebreak removed from msg text.
2 lines of code changed in:
Merging bug fixes from Trunk back in to Branch. Guild's name should be GUILD_TEMPLATE to be conform to README.TXT in scripts directory. Other changes are due to Map Editor reformatting.
1827 lines of code changed in:
Windows requires binary mode to work correctly (newline issues).
2 lines of code changed in:
- Multi-line message linebreaks removed. a few places to improve map
appearance; minor npc msg text changes; and changes introduced by
CFJavaEditor.
14 lines of code changed in:
- Add blocksview 0 on lightning walls in a few places to improve map
appearance; and other CFJavaEditor changes.
171 lines of code changed in:
- Multi-line message linebreaks removed; redundant match strings removed (only
lowercase is required); minor npc msg text changes; and edits introduced by
CFJavaEditor.
83 lines of code changed in:
- Multi-line message linebreaks removed; red town -> Red Town; and changes
introduced by CFJavaEditor.
9 lines of code changed in:
- Multi-line message linebreaks removed and other changes introduced by
CFJavaEditor.
5 lines of code changed in:
- Multi-line message linebreaks removed.
1 lines of code changed in:
- red town -> Red Town and other changes introduced by CFJavaEditor.
48 lines of code changed in:
- biglake_new arch replaced with sea_new to make the color of water under
galleon consistent with color of sea tiles. Other changes introduced by
CFJavaEditor.
9 lines of code changed in:
- lake arch replaced by sea_nsew to remove grass from water perimeter inside
house. Gave name of Bath to the tile. Other changes due to CFJavaEditor.
6 lines of code changed in:
Minor cosmetic changes to brest/zorn/castle.basement0
Fix "emergency exit".
Move a wall.
Make Irritable Zorn a bit more difficult brest/brest.scrolls.right
Someone bragged that he was easy for a level 1 character.
Maybe not now. :-)
Fix a problem with an invalid archetype on quests/peterm/quests/wyvern_quest
1370 lines of code changed in:
Fix slot machines.
30 lines of code changed in:
Merge changes from Trunk. Updated maps to remove 0 destination coordinates warnings from server log files. Other changes are due to Map Editor reformatting. RJT, Feb-14-2007
24 lines of code changed in:
Change the reconsecrate level of the altar from 100 to 120 so other players can't convert the altar on unsuspecting worshippers. RJT, Feb-12-2007
9 lines of code changed in:
Corrected a file path error with the Lake Country Dragon Hangar. It was causing players to get drapped in a void-like map. Other changes are due to Map Editor reformatting. RJT, Feb-11-2007
158 lines of code changed in:
Reverted back to using the redundant floor tiles in this map - they are used for extra visual effects with smoothing. My mistake. Earlier changes to the exit coordinates still in place. RJT, Feb-12-2007
522 lines of code changed in:
Updated map to remove 0 destination coordinates warnings from server log files. Also removed unnecessary floor tiles. Other changes are from Map Editor reformatting. RJT, Feb-12-2007
13 lines of code changed in:
More fixes.
4 lines of code changed in:
Merge guild changes from trunk.
17 lines of code changed in:
- Spelling: Cobwep --> Cobweb
- Fixed stair path: /kar/creepy.hous --> /scorn/kar/creepy.house
- Minor message reformat. Extra spaces and line breaks removed.
4 lines of code changed in:
- Capitalization on Gork's name, remove line break from sign message.
1 lines of code changed in:
- Minor improvements to conversational texts.
- Remove redundant match strings (only lowercase is necessary and plural
is not needed because extra characters don't stop the match).
- While in the file, reformat the conversation texts to remove the line
breaks where appropriate.
25 lines of code changed in:
- Remove redundant match strings (only lowercase is necessary).
- Add a hint shown if you ask Amy "where". It's not a giveaway,
but could help since Mark is in a room with scad's of people.
- Minor line break change in text.
6 lines of code changed in:
- Primary reason for edit is to add map_layer item to book of illusions
so it renders on top of the table instead of under it.
- Reformatted various conversation texts to remove spurious line breaks.
- Remove redundant match strings (mixed case match strings not needed).
- Spelling fix: sailsman --> salesman
20 lines of code changed in:
- Fix bug introduced when replacing big lake tiles with sea tiles. The dragon
was blocked. Set no_pass 0 on affected tiles.
- Add arch blocked (w/ no_pass 0) to prevent seeing artifacts of the moving
dragon transport if the client view is set larger than the size of the map.
14 lines of code changed in:
- Fixed minor glitch in river where junction pieces were used but there was
no actual junction.
2 lines of code changed in:
- Reformat T.K.'s @match strings to remove line breaks.
- Minor fix to T.K's conversation "In deep underground" --> "Deep underground"
- Changes caused by saving with CFJavaEditor including removal of "Str 1" and
"immune 8388607" from T.K.
17 lines of code changed in:
- Primarily changed "arch biglake*" to "arch sea*" so that water tiles are
consistent colors on various pup_land maps when using the base tile set.
Please note: These changes require arch collection and install on the
server. The sea.arc file has applicable edits to enable transparency.
- Appropriate shore floor tiles placed under sea tiles with transparency.
- Various non-functional changes result from re-saving map in cfjavaeditor.
- Some scolar --> scholar spelling fixes (pup_land/kurte/hut1 and hut2
208 lines of code changed in:
Corrected a file path error with the Lone Town Dragon Hangar. It was causing players to get drapped in a void-like map. RJT, Feb-11-2007
159 lines of code changed in:
Merging in changes from Trunk: Updated maps to remove 0 destination coordinates warnings from server log files. Other changes are from Map Editor reformatting. RJT, Feb-11-2007
13084 lines of code changed in:
Remove 'dam 127' line from demon gate - this has it use a non existant
spell, which eventually results in the server crashing.
MSW 2007-02-11
0 lines of code changed in:
Corrected a file path error with the Navar and Nurnberg Dragon Hangars. It was causing players to get drapped in a void-like map. RJT, Feb-11-2007
318 lines of code changed in:
- Add map_layer item to statue so that it renders above the note
that is beneath it.
1 lines of code changed in:
- Replace corner big lake tiles with corner sea tiles so that the
corner water matches the color or the non-corner sea tiles.
22 lines of code changed in:
Players could become trapped behind the guard gates. Fixed by adding levers.
48 lines of code changed in:
Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.
274 lines of code changed in:
Merge changes from Trunk to Branch. Details: Updated this map (Santo Dominion) so that many of the linked maps no longer generate '0 destination coordinates' warnings in the server log. RJT, Feb-04-2007
35 lines of code changed in:
Merge changes from Trunk to Branch. Details: Implementing more jade and amberium conversion tables to different banks, per feature request #1580069 'Bank in Navar missing exchange for jade.' Added conversion tables to Dragon Island (Stoneville) Adventurers Guild map. RJT, Feb-04-2007
89 lines of code changed in:
Merge change from Trunk to Branch. Details: Implemented feature request #1580069 'Bank in Navar missing exchange for jade' by adding the same currency conversion tables that the Scorn bank has (plat to jade, jade to plat, jade to amber, amber to jade.) RJT, Feb-04-2007
30 lines of code changed in:
Merging map changes from Trunk to Branch. Details: Fix for bug # 1475095 - player trap in goblin island tower. Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway. RJT, Feb-04-2007
16 lines of code changed in:
Merging map changes from Trunk to Branch. Details: New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest. RJT, Feb-04-2007
7262 lines of code changed in:
Merging Scorn apartment changes from Trunk to Branch. Details: Partial fix for bug #1555485 'Duplicate floor tile in /scorn/apartment/apartments' - removed extra floor tiles except the ones at 0,8 since they are somehow or appear related to removing the Extended wall. RJT, Feb-04-2007
254 lines of code changed in:
Merging HallOfSelection and race Specific HallOfSelection map changes from Trunk to Branch. Details: Removed exits from the HallofSelection maps, which allowed players to skip the Class Selection step, since beginner players no longer return there upon death - they go to the Nexus instead. This also prevents new players from skipping the Class Selection step and ending up with a character with minimum skills and abilities. RJT, Feb-04-2007
83 lines of code changed in:
Merging Mosely Magic Books changes from Trunk to Branch. RJT, Feb-04-2007
696 lines of code changed in: