Fix for bug 1850524 - SDL clients crash when entering boat. Bogus scroll
values were being sent on mapscroll, but only the SDL client did anything
with the mapscroll variables, so only it saw problems.
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server/apply.c: Store away player x and y positions so we
can do proper comparisions. Move update of applier values out of
if coordinates are different, since those need to get updated in all
cases.
MSW 2008-01-27
28 lines of code changed in:
Fix typo in filename.
1 lines of code changed in:
Fix buffer overflows in get_ob_diff(), dump_object(), and dump_arch().
411 lines of code changed in:
Remove trailing whitespace.
9 lines of code changed in:
Remove trailing whitespace.
23 lines of code changed in:
Make the 'player quits the game' in the same style as entered/leave.
5 lines of code changed in:
Handle invalid file descriptors more gracefully.
27 lines of code changed in:
Win32 compilation fixes.
28 lines of code changed in: