Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 1073 (100.0%) | 25197 (100.0%) | 23.4 |
mwedel | 369 (34.4%) | 10895 (43.2%) | 29.5 |
uid200 | 30 (2.8%) | 3157 (12.5%) | 105.2 |
tchize | 50 (4.7%) | 1968 (7.8%) | 39.3 |
akirschbaum | 139 (13.0%) | 1485 (5.9%) | 10.6 |
ryo_saeba | 119 (11.1%) | 1479 (5.9%) | 12.4 |
gros | 18 (1.7%) | 1474 (5.8%) | 81.8 |
garbled | 81 (7.5%) | 1067 (4.2%) | 13.1 |
cvs | 96 (8.9%) | 1020 (4.0%) | 10.6 |
michtoen | 51 (4.8%) | 920 (3.7%) | 18.0 |
cavesomething | 18 (1.7%) | 483 (1.9%) | 26.8 |
jec | 17 (1.6%) | 401 (1.6%) | 23.5 |
avogl | 26 (2.4%) | 358 (1.4%) | 13.7 |
qal21 | 20 (1.9%) | 274 (1.1%) | 13.7 |
mardahl | 8 (0.7%) | 56 (0.2%) | 7.0 |
peterm | 6 (0.6%) | 45 (0.2%) | 7.5 |
damn | 5 (0.5%) | 34 (0.1%) | 6.8 |
jbontje | 2 (0.2%) | 22 (0.1%) | 11.0 |
temitchell | 7 (0.7%) | 19 (0.1%) | 2.7 |
quinet | 1 (0.1%) | 10 (0.0%) | 10.0 |
uid39786 | 2 (0.2%) | 6 (0.0%) | 3.0 |
lalo | 1 (0.1%) | 6 (0.0%) | 6.0 |
tanner | 2 (0.2%) | 5 (0.0%) | 2.5 |
mids | 1 (0.1%) | 4 (0.0%) | 4.0 |
crowbert | 1 (0.1%) | 3 (0.0%) | 3.0 |
onefang | 1 (0.1%) | 2 (0.0%) | 2.0 |
majorwoo | 1 (0.1%) | 2 (0.0%) | 2.0 |
darth_bob | 1 (0.1%) | 2 (0.0%) | 2.0 |
make branche directories, delete old trunk.
0 lines of code changed in 36 files:
Add MAX_SPELLITEM_LEVEL set to 110 and set MAXLEVEL to 115.
2 lines of code changed in 1 file:
Make fix_flesh_item only run when the donor is a monster. Fixes bug #1555569.
1 lines of code changed in 1 file:
add exp and other_arch to flesh; more info about the original monster, to be used in spells or scripts
6 lines of code changed in 1 file:
Remove obsolete event system.
0 lines of code changed in 4 files:
Fix insert_ob_in_map strange behaviour with some flags combo.
4 lines of code changed in 1 file:
Fix potential 'coord outside of map' issue in previous commit.
6 lines of code changed in 1 file:
Make generators work properly with multi-tile objects.
128 lines of code changed in 1 file:
configure, aclocal.m4, utils/config.guess, utils/config.sub,
utils/ltmain.sh, include/autoconf.h.in, */Makefile.in: regenerated using
slightly newer versions of libtoolize, aclocal, automake and autoconf.
10 lines of code changed in 1 file:
Static buffers cause strange issues.
4 lines of code changed in 1 file:
Scatter objects dropped from a multi-tile object being freed. Fixes bug #1542884
32 lines of code changed in 1 file:
Fix for bug #1460251 (Big monsters generated by generators broken). Tweaks to object dumping.
69 lines of code changed in 2 files:
Impliment cfpython map invalidation. Change behavoir of EVENT_MAP*
8 lines of code changed in 1 file:
Added a field in the map structure to store the timestamp of the last original map loading, and
modified the Town Portal spell so that it now cannot lead to a map that was marked before a reset, after a reset.
This is a fix for bug #1539155
gros, 2006-08-12
10 lines of code changed in 1 file:
Regions file moved to map tree.
1 lines of code changed in 1 file:
Add no_save, and python object invalidation.
4 lines of code changed in 1 file:
Patch #1389432 (Per-race HallOfSelection) courtesy Lalo Martins
9 lines of code changed in 1 file:
Add .cvsignore files, courtesy Rapha��l Quinet - quinet
0 lines of code changed in 1 file:
Fix bug #1526364 (stacking Royal Guards)
97 lines of code changed in 1 file:
Add EVENT_DESTROY. Allow execute_event to be called from common.
4 lines of code changed in 1 file:
common/item.c: In describe_item() correct capacity description of large
(>1000 maxsp) Glowing Crystals.
3 lines of code changed in 1 file:
Added explicit item_power calculation for generated items that got an item_power of 0 - should solve bug #1460354 without creating new issues.
gros - 2006/07/21
279 lines of code changed in 1 file:
Corrected a typo preventing the code to compile properly.
1 lines of code changed in 1 file:
Add check to block_linked() to make sure things never block themself.
11 lines of code changed in 1 file:
minor correction of a typo in a comment
1 lines of code changed in 1 file:
Add setting to allow server admins to allow town portals to be created in apartments. Based on a patch by pippijn in the cf-ext project.
1 lines of code changed in 1 file:
common/button.c: Fix for sourceforge bug common/button.c - harpsicord crashes
client. The problem is that the trigger code presumed that the object
would be animated, and blindly set teh face to the second animation frame.
harpsicords are not animated, so this could amount to garbage. So add
check for trigger objects to see if they are in fact animated before
blindly setting the face.
MSW 2006-07-05
21 lines of code changed in 1 file:
Actually commit file I forgot.
2 lines of code changed in 1 file:
Fix memset call.
1 lines of code changed in 1 file:
more progress in unit testing, marked points of interrest in code
143 lines of code changed in 3 files:
Fix merging bug.
1 lines of code changed in 1 file:
added some test, corrected some indentation, added some TODO and FIXME
154 lines of code changed in 1 file:
update test build process slighlty, changed tests so unimplemented ones success, added some *FIXME*
34 lines of code changed in 1 file:
common/object.c: in insert_ob_in_map() don't stop processing flying objects
if the object also has floor set. This fixes crashes when an object
is both flying and has floor set.
MSW 2006-06-06
3 lines of code changed in 1 file:
Improved log message (to see priority of error in log file).
This change is part of unit tests writing.
11 lines of code changed in 1 file:
Fix problem with create food when used on transports. Rather than put a
specific check in the create food code, modify insert_ob_in_map to
check to see of the passed in originator is on a transport, and if so,
find out the right info - this probably fixes the same type of bug that
happens from other areas of the code.
common/object.c: Above change, as well as #if 0 out some unused functions.
MSW 2006-06-04
21 lines of code changed in 1 file:
Clean up some compiler warnings. Most of the changes are related to replaced
%lld with FMT64 defines so that the format will be correct, no matter if
the 64 bit type is a long, long long, or if this is windows. #if 0 out a
bunch of code that isn't used.
--
common/exp.c: Replaced lld with FMT64
common/holy.c: #if 0 out baptize_altar(). Add banner copyright at top of file.
common/info.c, common/item.c, common/loader.l, common/loader.c, common/map.c:
common/porting.c Replaced lld with FMT64
common/time.c: Replace a bunch of variables declared as longs to be uint32.
Update various sprintf appropriately.
include/global.h: Add FMT64 and FMT64U as appropriate for different systems.
Change max_time to be a uint32
include/sockproto.h, include/sproto.h: rebuilt
server/apply.c: #if 0 out monster_apply_special
server/c_range.c: Add != 0 in assignment if statement - same meaning, clearer
on intention and avoids compiler warning.
server/c_wiz.c: Update command_kick() to take const char. Update command_speed()
to operate properly based on max_time being a uint32. Update various lld
to FMT64. Clarify ambiguous if/if/else statement in command_insert_into()
server/commands.c: Add cast to command_kick for new function prototype. #if
0 out find_command(), parse_string(), parse_command()
server/disease.c: #if 0 out find_disease(), reduce_symptoms()
server/egoitem.c: #if 0 out create_artifact(). Add copyright at top of file.
server/gods.c: #if 0 out get_god()
server/hiscore.c: Replace lld with FMT64
server/login.c: #if 0 out create_savedir_if_needed()
server/resurrection.c: Replace lld with FMT64. #if 0 out dead_character() and
dead_player_exists()
server/server.c: Remove info_keys() - hasn't been used in a long time. #if 0
out process_active_maps()
server/skill_util.c: Replace lld with FMT64
server/spell_util.c: #if 0 out check_spell_effect()
server/weather.c: #if 0 out feather_map(). Fix what I suspect is an error
in worldmap_to_weathermap() to skip over starting slashes.
socket/image.c: Add a fair number of char * casts to suppress warnings.
socket/init.c: Change buflen in init_connection() to socklen_t to match
function prototype. Add some char * casts.
socket/loop.c: Add some char * casts.
--
MSW 2006-06-04
66 lines of code changed in 8 files:
made a few methods in object.c static and created empty checks.
Methods in object.c that weren't used anywhere else were made static.
Methods in object.c that weren't static where assigned an empty test in check_object.c
20 lines of code changed in 1 file:
Do not merge renamed items with differing custom names.
4 lines of code changed in 1 file:
Do not merge locked and unlocked items.
2 lines of code changed in 1 file:
(536 more)