Directory | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 355 (100.0%) | 10615 (100.0%) | 29.9 |
trunk/crossfire/server/ | 113 (31.8%) | 5853 (55.1%) | 51.7 |
trunk/crossfire/include/ | 78 (22.0%) | 1153 (10.9%) | 14.7 |
trunk/crossfire/common/ | 51 (14.4%) | 920 (8.7%) | 18.0 |
trunk/crossfire/doc/ | 2 (0.6%) | 817 (7.7%) | 408.5 |
trunk/crossfire/socket/ | 28 (7.9%) | 730 (6.9%) | 26.0 |
trunk/crossfire/plugin/ | 6 (1.7%) | 601 (5.7%) | 100.1 |
trunk/crossfire/ | 20 (5.6%) | 355 (3.3%) | 17.7 |
trunk/crossfire/plugin/include/ | 4 (1.1%) | 66 (0.6%) | 16.5 |
trunk/crossfire/make_win32/ | 22 (6.2%) | 58 (0.5%) | 2.6 |
trunk/crossfire/lib/ | 5 (1.4%) | 24 (0.2%) | 4.8 |
trunk/crossfire/crossedit/ | 6 (1.7%) | 19 (0.2%) | 3.1 |
trunk/crossfire/random_maps/ | 9 (2.5%) | 17 (0.2%) | 1.8 |
trunk/crossfire/make_win32/libcross/ | 2 (0.6%) | 1 (0.0%) | 0.5 |
trunk/arch/gods/items/ | 1 (0.3%) | 1 (0.0%) | 1.0 |
trunk/crossfire/make_win32/plugin_python/ | 2 (0.6%) | 0 (0.0%) | 0.0 |
trunk/arch/player/ | 6 (1.7%) | 0 (0.0%) | 0.0 |
mapstats cmd for extended clients.
Add a cmd which sends mapstats for clients.
This use not the script events. Script events should
used for special scripted events.
38 lines of code changed in 5 files:
small bugfix
1 lines of code changed in 1 file:
Anim25 Patch
This patch do this things mainly:
- include same animation sheme for players and monster again
- introduce guard/walk/fight animation in 8 direction
- direct action: monster change from guard/walk animation
when they get attacked and fall back to walk or guard when
the enemy is gone
- Monster do "intelligent" animation
-> facing enemy
-> turn and run when scared
- fixed some animation flaws which invokes late anim
update (monster moves first and hold one frame old facing)
- Include real time player animation!
-> player starts moving animation when player moves
-> fall back to guard anim when player do nothing
-> plays fight anim when hit some
Hope i got all. This patch is much not so hard as it sounds.
Most of these features was easy to include because the old
anim engine was able to do about 80% of this. I had just to
boost up the logic.
186 lines of code changed in 12 files:
had deleted AVs patch.
Thx to mark he see it.
9 lines of code changed in 1 file:
Arch type & subtype patch
Added type & subtype system with 2 subtypes.
Type & subtype will be send to client.
Adding new types:
FLOOR 71
WALL 77
LIGHT_SOURCE 78
MISC_OBJECT 79
MONSTER 80
SPAWN_GENERATOR 81
Added subtypes for armor & weapons.
new commands are:
sub_type <uint8>
sub_typ2 <uint16>
sub_type2 is for internal server use.
Added new command:
casting_speed <delay>
This will be included later.
I will use the sdl client as tester for this patch,
older clients will not be effected even when the
arches are updated.
230 lines of code changed in 17 files:
Attack Patch 25.11.01
Detailed information in the dev list.
The changes are to many to explain here.
425 lines of code changed in 19 files:
forgot to save in unix format
0 lines of code changed in 2 files:
some changes.
The guild scripts now works fine as alpha.
77 lines of code changed in 2 files:
guild system forces, ignore when not used
0 lines of code changed in 3 files:
Full support now for gender, rank and alignment.
Full support for guilds & quests in code, most script
functions included.
- some fixes
- old clients will not be effected
- to avoid treasure file error msg, collect arches
462 lines of code changed in 13 files:
commit the ext2 gender & guild system - first part. Sorry, my cvs sytem is still broken, i will write a better doc to the list. Notice some other small fixes too.
194 lines of code changed in 15 files:
Add new force for ext2 system
0 lines of code changed in 3 files:
sorry for this stupid test, but my whole wincvs configuration was
blasted. May a lightning bolt hit the coders of wincvs.
1 lines of code changed in 1 file:
no message
0 lines of code changed in 1 file:
bugfix
1 lines of code changed in 1 file:
test
5 lines of code changed in 1 file:
TEST ignore this!
0 lines of code changed in 1 file:
Plugin_Python works now in Windows!
Alot of changes:
- New VisualC files to compile & install plugin_python.dll
and libcross.
- patch plugins.c and plugin_python.c to compiler under win32/VC
- remove some nasty bugs. The plugin now gives out correct version
messages and will be right noticed under dm command "pluglist"
- Fixed first plugin routines like "Say" and "initPlugin".
The whole package is running and ready for fix up!
188 lines of code changed in 10 files:
Insert first step to give the treasure fil and his parsing
more power. Sadly, the treasure file is not connected
with the arch parsing.
I add a small interface. You can with it insert change commands
in the teasurelist.
44 lines of code changed in 2 files:
Update VisualC make files.
0 lines of code changed in 1 file:
(44 more)