Crossfire Server, Trunk  R20708
login.c File Reference
#include "global.h"
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include "define.h"
#include "loader.h"
#include "output_file.h"
#include "spells.h"
#include "sproto.h"
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void check_login (object *op, int check_pass)
int check_name (player *me, const char *name)
static void copy_file (const char *filename, FILE *fpout)
void delete_character (const char *name)
void destroy_object (object *op)
void emergency_save (int flag)
int save_player (object *op, int flag)
int verify_player (const char *name, char *password)
static void wrong_password (object *op)

Detailed Description

Player login/logout/save functions.

Definition in file login.c.

Function Documentation

void check_login ( object op,
int  check_pass 

Actually login a player, load from disk and such.

check_passIf true, we should do password checking. Otherwise, we just log this character in. This later setting is used for the account code, where that already does authentication.
describe connect/login/logout/disconnect process.

Definition at line 494 of file login.c.

References add_string(), obj::arch, pl::bed_x, pl::bed_y, pl::bowtype, obj::carrying, liv::Cha, check_password(), check_path(), CLEAR_FLAG, archt::clone, liv::Con, confirm_password(), containers, obj::contr, liv::Dex, pl::digestion, draw_ext_info(), draw_ext_info_format(), enter_player_maplevel(), esrv_add_spells(), esrv_new_player(), esrv_send_inventory(), esrv_send_pickup(), EVENT_LOGIN, execute_global_event(), final_free_player(), first_map_path, first_player, fix_object(), FLAG_FRIENDLY, FLAG_NO_FIX_PLAYER, FLAG_REMOVED, FLAG_USE_ARMOUR, FLAG_USE_SHIELD, FORCE, pl::gen_grace, pl::gen_hp, pl::gen_sp, has_been_loaded(), pl::has_directory, socket_struct::host, liv::hp, i18n_get_language_by_code(), liv::Int, obj::inv, is_dragon_pl(), key_inventory, keyrings, kill_player(), knowledge_send_known(), pl::language, leave(), legal_range(), pl::levgrace, pl::levhp, pl::levsp, link_player_skills(), pl::listening, llevDebug, llevError, llevInfo, LO_NEWFILE, load_object(), Settings::localdir, LOG(), pl::maplevel, MAX_BUF, pl::mode, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOGIN, MSG_TYPE_ADMIN_PLAYER, MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_SUCCESS, obj::name, pl::name_changed, NDI_ALL, NDI_DK_ORANGE, NDI_UNIQUE, pl::next, pl::no_shout, Ns_Dead, pl::ob, object_find_by_type_and_arch_name(), object_remove(), object_reset(), object_sum_weight(), object_update_speed(), pl::orig_stats, pl::party, party_confirm_password(), party_find(), party_form(), party_join(), party_rejoin_always, party_rejoin_no, party_set_password(), party_struct::partyname, pl::password, pl::peaceful, pl::petmode, PLAYER, player_set_own_title(), player_set_state(), Settings::playerdir, liv::Pow, pticks, QUERY_FLAG, quest_send_initial_states(), range_none, pl::rejoin_party, remove_unpaid_objects(), Settings::reset_loc_time, save_player(), pl::savebed_map, Settings::search_items, pl::search_str, set_dragon_name(), SET_FLAG, Settings::set_title, settings, pl::shoottype, snprintf, pl::socket, obj::speed, pl::spellparam, ST_PLAYING, pl::state, obj::stats, liv::Str, strdup_local, pl::ticks_played, pl::title, TRUE, obj::type, pl::unapply, unapply_always, unapply_never, unapply_nochoice, pl::unarmed_skill, socket_struct::update_look, pl::usekeys, obj::weight, liv::Wis, pl::write_buf, wrong_password(), obj::x, and obj::y.

Referenced by account_play_cmd(), and receive_player_password().

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int check_name ( player me,
const char *  name 

Ensure player's name is valid.

meplayer to report to.
namename to check.
Return values
0invalid name.
1valid name.

Definition at line 162 of file login.c.

References draw_ext_info(), draw_ext_info_format(), MAX_NAME, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOGIN, NDI_UNIQUE, pl::ob, and playername_ok().

Referenced by receive_player_name().

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static void copy_file ( const char *  filename,
FILE *  fpout 

Copy a file.

filenamesource file.
fpoutwhere to copy to.

Definition at line 438 of file login.c.

References llevError, LOG(), and MAX_BUF.

Referenced by save_player().

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void delete_character ( const char *  name)

Totally deletes a character. The contents of its directory are effectively totally removed. Used when a player 'quits' the game, or dies on a server with permadeath and no resurrect.

nameplayer to delete.

Definition at line 86 of file login.c.

References Settings::localdir, MAX_BUF, Settings::playerdir, remove_directory(), settings, and snprintf.

Referenced by key_confirm_quit(), and kill_player_permadeath().

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void destroy_object ( object op)

Recursively object_free_drop_inventory() op and its inventory.

opobject to totally object_free_drop_inventory().
trash that function

Definition at line 190 of file login.c.

References FLAG_REMOVED, obj::inv, object_free_drop_inventory(), object_remove(), and QUERY_FLAG.

Referenced by save_player(), and trap_disarm().

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void emergency_save ( int  flag)

Save all players.

flagif non zero, it means that we want to try and save everyone, but keep the game running. Thus, we don't want to free any information.

Definition at line 40 of file login.c.

References draw_ext_info(), first_map_path, first_player, hiscore_check(), llevError, llevInfo, LOG(), obj::map, pl::maplevel, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOADSAVE, obj::name, NDI_UNIQUE, pl::next, pl::ob, save_player(), trying_emergency_save, obj::x, and obj::y.

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int save_player ( object op,
int  flag 

Saves a player to disk.

opplayer to save.
flagif is set, it's only backup, ie dont remove objects from inventory. If BACKUP_SAVE_AT_HOME is set, and the flag is set, then the player will be saved at the emergency save location.
non zero if successful.

Definition at line 211 of file login.c.

References account_char_add(), account_char_save(), socket_struct::account_chars, account_get_account_for_char(), account_link(), socket_struct::account_name, pl::bed_x, pl::bed_y, pl::bowtype, liv::Cha, CLEAR_FLAG, liv::Con, obj::container, obj::contr, copy_file(), destroy_object(), liv::Dex, pl::digestion, draw_ext_info(), draw_ext_info_format(), Settings::emergency_mapname, esrv_send_inventory(), liv::exp, FLAG_NO_FIX_PLAYER, FLAG_WIZ, pl::gen_grace, pl::gen_hp, pl::gen_sp, pl::has_directory, i18n_get_language_code(), liv::Int, obj::inv, key_inventory, keyrings, knowledge_first_player_save(), pl::language, obj::level, pl::levgrace, pl::levhp, pl::levsp, pl::listening, llevDebug, llevError, Settings::localdir, LOG(), make_path_to_file(), obj::map, MAX_BUF, MIN, pl::mode, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOADSAVE, obj::name, pl::name_changed, NDI_ALL_DMS, NDI_RED, NDI_UNIQUE, pl::no_shout, pl::ob, of_close(), of_open(), pl::orig_stats, pl::party, party_get_password(), party_struct::partyname, pl::password, mapdef::path, pl::peaceful, pl::petmode, pets_terminate_all(), PLAYER, player_get_own_title(), player_has_own_title(), Settings::playerdir, liv::Pow, QUERY_FLAG, quest_first_player_save(), range_none, pl::rejoin_party, SAVE_ERROR_OK, SAVE_FLAG_NO_REMOVE, SAVE_FLAG_SAVE_UNPAID, SAVE_MODE, save_object(), pl::savebed_map, SET_FLAG, Settings::set_title, settings, pl::shoottype, snprintf, pl::socket, ST_GET_PARTY_PASSWORD, ST_PLAYING, pl::state, obj::stats, liv::Str, tempnam_secure(), pl::ticks_played, Settings::tmpdir, TRUE, obj::type, pl::unapply, unapply_never, unapply_nochoice, pl::unarmed_skill, unlink, pl::usekeys, liv::Wis, obj::x, and obj::y.

Referenced by account_play_cmd(), apply_savebed(), check_login(), command_kick2(), command_save(), do_server(), drop_object(), emergency_save(), enter_exit(), kill_player_not_permadeath(), kill_player_permadeath(), player_changer_type_process(), and process_players1().

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int verify_player ( const char *  name,
char *  password 

This verify that a character of name exits, and that it matches password.

nameplayer name.
passwordplayer's password, not encrypted.
Return values
0there is match.
1no such player.
2incorrect password.

Definition at line 109 of file login.c.

References check_password(), llevDebug, llevError, Settings::localdir, LOG(), MAX_BUF, Settings::playerdir, settings, and snprintf.

Referenced by account_add_player_cmd(), and create_player_cmd().

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static void wrong_password ( object op)

Simple function to print errors when password is not correct, and reinitialise the name.


Definition at line 459 of file login.c.

References obj::contr, draw_ext_info(), FREE_AND_COPY, get_name(), socket_struct::host, llevInfo, LOG(), MAX_PASSWORD_FAILURES, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOGIN, obj::name, obj::name_pl, NDI_UNIQUE, Ns_Dead, socket_struct::password_fails, pl::socket, and socket_struct::status.

Referenced by check_login().

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