Crossfire Server, Trunk  R20513
Functions
login.c File Reference

Player login/logout/save functions. More...

#include "global.h"
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include "define.h"
#include "loader.h"
#include "output_file.h"
#include "spells.h"
#include "sproto.h"
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Functions

void check_login (object *op, int check_pass)
 Actually login a player, load from disk and such. More...
 
int check_name (player *me, const char *name)
 Ensure player's name is valid. More...
 
static void copy_file (const char *filename, FILE *fpout)
 Copy a file. More...
 
void delete_character (const char *name)
 Totally deletes a character. More...
 
void destroy_object (object *op)
 Recursively object_free_drop_inventory() op and its inventory. More...
 
void emergency_save (int flag)
 Save all players. More...
 
int save_player (object *op, int flag)
 Saves a player to disk. More...
 
int verify_player (const char *name, char *password)
 This verify that a character of name exits, and that it matches password. More...
 
static void wrong_password (object *op)
 Simple function to print errors when password is not correct, and reinitialise the name. More...
 

Detailed Description

Player login/logout/save functions.

Definition in file login.c.

Function Documentation

void check_login ( object op,
int  check_pass 
)

Actually login a player, load from disk and such.

Parameters
opplayer.
check_passIf true, we should do password checking. Otherwise, we just log this character in. This later setting is used for the account code, where that already does authentication.
Todo:
describe connect/login/logout/disconnect process.

Definition at line 494 of file login.c.

References add_string(), obj::arch, pl::bed_x, pl::bed_y, pl::bowtype, obj::carrying, liv::Cha, check_password(), check_path(), CLEAR_FLAG, archt::clone, liv::Con, confirm_password(), containers, obj::contr, liv::Dex, pl::digestion, draw_ext_info(), draw_ext_info_format(), enter_player_maplevel(), esrv_add_spells(), esrv_new_player(), esrv_send_inventory(), esrv_send_pickup(), EVENT_LOGIN, execute_global_event(), final_free_player(), first_map_path, first_player, fix_object(), FLAG_FRIENDLY, FLAG_NO_FIX_PLAYER, FLAG_REMOVED, FLAG_USE_ARMOUR, FLAG_USE_SHIELD, FORCE, pl::gen_grace, pl::gen_hp, pl::gen_sp, has_been_loaded(), pl::has_directory, socket_struct::host, liv::hp, i18n_get_language_by_code(), liv::Int, obj::inv, is_dragon_pl(), key_inventory, keyrings, kill_player(), knowledge_send_known(), pl::language, leave(), legal_range(), pl::levgrace, pl::levhp, pl::levsp, link_player_skills(), pl::listening, llevDebug, llevError, llevInfo, LO_NEWFILE, load_object(), Settings::localdir, LOG(), pl::maplevel, MAX_BUF, pl::mode, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOGIN, MSG_TYPE_ADMIN_PLAYER, MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_SUCCESS, obj::name, pl::name_changed, NDI_ALL, NDI_DK_ORANGE, NDI_UNIQUE, pl::next, pl::no_shout, Ns_Dead, pl::ob, object_find_by_type_and_arch_name(), object_remove(), object_reset(), object_sum_weight(), object_update_speed(), pl::orig_stats, pl::party, party_confirm_password(), party_find(), party_form(), party_join(), party_rejoin_always, party_rejoin_no, party_set_password(), party_struct::partyname, pl::password, pl::peaceful, pl::petmode, PLAYER, player_set_own_title(), player_set_state(), Settings::playerdir, liv::Pow, pticks, QUERY_FLAG, quest_send_initial_states(), range_none, pl::rejoin_party, remove_unpaid_objects(), Settings::reset_loc_time, save_player(), pl::savebed_map, Settings::search_items, pl::search_str, set_dragon_name(), SET_FLAG, Settings::set_title, settings, pl::shoottype, snprintf, pl::socket, obj::speed, pl::spellparam, ST_PLAYING, pl::state, obj::stats, liv::Str, strdup_local, pl::ticks_played, pl::title, TRUE, obj::type, pl::unapply, unapply_always, unapply_never, unapply_nochoice, pl::unarmed_skill, socket_struct::update_look, pl::usekeys, obj::weight, liv::Wis, pl::write_buf, wrong_password(), obj::x, and obj::y.

Referenced by account_play_cmd(), and receive_player_password().

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int check_name ( player me,
const char *  name 
)

Ensure player's name is valid.

Parameters
meplayer to report to.
namename to check.
Return values
0invalid name.
1valid name.

Definition at line 162 of file login.c.

References draw_ext_info(), draw_ext_info_format(), MAX_NAME, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOGIN, NDI_UNIQUE, pl::ob, and playername_ok().

Referenced by receive_player_name().

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static void copy_file ( const char *  filename,
FILE *  fpout 
)
static

Copy a file.

Parameters
filenamesource file.
fpoutwhere to copy to.

Definition at line 438 of file login.c.

References llevError, LOG(), and MAX_BUF.

Referenced by save_player().

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void delete_character ( const char *  name)

Totally deletes a character.

The contents of its directory are effectively totally removed. Used when a player 'quits' the game, or dies on a server with permadeath and no resurrect.

Parameters
nameplayer to delete.

Definition at line 86 of file login.c.

References Settings::localdir, MAX_BUF, Settings::playerdir, remove_directory(), settings, and snprintf.

Referenced by key_confirm_quit(), and kill_player_permadeath().

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void destroy_object ( object op)

Recursively object_free_drop_inventory() op and its inventory.

Parameters
opobject to totally object_free_drop_inventory().
Todo:
trash that function

Definition at line 190 of file login.c.

References FLAG_REMOVED, obj::inv, object_free_drop_inventory(), object_remove(), and QUERY_FLAG.

Referenced by save_player(), and trap_disarm().

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void emergency_save ( int  flag)

Save all players.

Parameters
flagif non zero, it means that we want to try and save everyone, but keep the game running. Thus, we don't want to free any information.

Definition at line 40 of file login.c.

References draw_ext_info(), first_map_path, first_player, hiscore_check(), llevError, llevInfo, LOG(), obj::map, pl::maplevel, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOADSAVE, obj::name, NDI_UNIQUE, pl::next, pl::ob, save_player(), trying_emergency_save, obj::x, and obj::y.

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int save_player ( object op,
int  flag 
)

Saves a player to disk.

Parameters
opplayer to save.
flagif is set, it's only backup, ie dont remove objects from inventory. If BACKUP_SAVE_AT_HOME is set, and the flag is set, then the player will be saved at the emergency save location.
Returns
non zero if successful.

Definition at line 211 of file login.c.

References account_char_add(), account_char_save(), socket_struct::account_chars, account_get_account_for_char(), account_link(), socket_struct::account_name, pl::bed_x, pl::bed_y, pl::bowtype, liv::Cha, CLEAR_FLAG, liv::Con, obj::container, obj::contr, copy_file(), destroy_object(), liv::Dex, pl::digestion, draw_ext_info(), draw_ext_info_format(), Settings::emergency_mapname, esrv_send_inventory(), liv::exp, FLAG_NO_FIX_PLAYER, FLAG_WIZ, pl::gen_grace, pl::gen_hp, pl::gen_sp, pl::has_directory, i18n_get_language_code(), liv::Int, obj::inv, key_inventory, keyrings, knowledge_first_player_save(), pl::language, obj::level, pl::levgrace, pl::levhp, pl::levsp, pl::listening, llevDebug, llevError, Settings::localdir, LOG(), make_path_to_file(), obj::map, MAX_BUF, MIN, pl::mode, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOADSAVE, obj::name, pl::name_changed, NDI_ALL_DMS, NDI_RED, NDI_UNIQUE, pl::no_shout, pl::ob, of_close(), of_open(), pl::orig_stats, pl::party, party_get_password(), party_struct::partyname, pl::password, mapdef::path, pl::peaceful, pl::petmode, pets_terminate_all(), PLAYER, player_get_own_title(), player_has_own_title(), Settings::playerdir, liv::Pow, QUERY_FLAG, quest_first_player_save(), range_none, pl::rejoin_party, SAVE_ERROR_OK, SAVE_FLAG_NO_REMOVE, SAVE_FLAG_SAVE_UNPAID, SAVE_MODE, save_object(), pl::savebed_map, SET_FLAG, Settings::set_title, settings, pl::shoottype, snprintf, pl::socket, ST_GET_PARTY_PASSWORD, ST_PLAYING, pl::state, obj::stats, liv::Str, tempnam_secure(), pl::ticks_played, Settings::tmpdir, TRUE, obj::type, pl::unapply, unapply_never, unapply_nochoice, pl::unarmed_skill, unlink, pl::usekeys, liv::Wis, obj::x, and obj::y.

Referenced by account_play_cmd(), apply_savebed(), check_login(), command_kick2(), command_save(), do_server(), drop_object(), emergency_save(), enter_exit(), kill_player_not_permadeath(), kill_player_permadeath(), player_changer_type_process(), and process_players1().

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int verify_player ( const char *  name,
char *  password 
)

This verify that a character of name exits, and that it matches password.

Parameters
nameplayer name.
passwordplayer's password, not encrypted.
Return values
0there is match.
1no such player.
2incorrect password.

Definition at line 109 of file login.c.

References check_password(), llevDebug, llevError, Settings::localdir, LOG(), MAX_BUF, Settings::playerdir, settings, and snprintf.

Referenced by account_add_player_cmd(), and create_player_cmd().

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static void wrong_password ( object op)
static

Simple function to print errors when password is not correct, and reinitialise the name.

Parameters
opplayer.

Definition at line 459 of file login.c.

References obj::contr, draw_ext_info(), FREE_AND_COPY, get_name(), socket_struct::host, llevInfo, LOG(), MAX_PASSWORD_FAILURES, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_LOGIN, obj::name, obj::name_pl, NDI_UNIQUE, Ns_Dead, socket_struct::password_fails, pl::socket, and socket_struct::status.

Referenced by check_login().

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