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Gridarta Editor
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20 package net.sf.gridarta.model.mapmodel;
26 import org.jetbrains.annotations.NotNull;
27 import org.jetbrains.annotations.Nullable;
InsertionMode getTopmostInsertionMode()
Returns the "topmost" insertion mode.
final InsertionMode topmostInsertionMode
The "topmost" insertion mode.
Base package of all Gridarta classes.
final InsertionMode aboveFloorInsertionMode
The "above floor" insertion mode.
Insert right below the bottommost floor square.
final InsertionMode bottommostInsertionMode
The "bottommost" insertion mode.
Interface for classes that match GameObjects.
Reflects a game object (object on a map).
InsertionMode getBelowFloorInsertionMode()
Returns the "below floor" insertion mode.
InsertionMode getAutoInsertionMode()
Returns the "auto" insertion mode.
GameObjects are the objects based on Archetypes found on maps.
Classes related to matching {GameObjects}, so called { net.sf.gridarta.model.match....
Interface for MapArchObjects.
Automatically guess the insertion position.
final InsertionMode belowFloorInsertionMode
The "below floor" insertion mode.
InsertionMode getBottommostInsertionMode()
Returns the "bottommost" insertion mode.
Insert right above the topmost floor square.
InsertionMode getAboveFloorInsertionMode()
Returns the "above floor" insertion mode.
final InsertionMode autoInsertionMode
The "auto" insertion mode.
InsertionModeSet(@NotNull final InsertionMode topmostInsertionMode, @Nullable final GameObjectMatcher floorGameObjectMatcher, @Nullable final GameObjectMatcher wallGameObjectMatcher, @Nullable final GameObjectMatcher belowFloorGameObjectMatcher, @Nullable final GameObjectMatcher systemObjectGameObjectMatcher)
Creates a new instance.