Crossfire Server, Branches 1.12
R18729
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a
b
c
d
g
k
l
m
n
o
p
r
s
t
u
- a -
a_active :
newclient.h
a_applied :
newclient.h
a_none :
newclient.h
a_readied :
newclient.h
a_wielded :
newclient.h
a_worn :
newclient.h
- b -
bow_bestarrow :
player.h
bow_e :
player.h
bow_n :
player.h
bow_ne :
player.h
bow_normal :
player.h
bow_nw :
player.h
bow_s :
player.h
bow_se :
player.h
bow_spreadshot :
player.h
bow_sw :
player.h
bow_threewide :
player.h
bow_w :
player.h
- c -
containers :
player.h
- d -
DisplayAll :
CREResourcesWindow.h
DisplayAnimations :
CREResourcesWindow.h
DisplayArchetypes :
CREResourcesWindow.h
DisplayArtifacts :
CREResourcesWindow.h
DisplayFaces :
CREResourcesWindow.h
DisplayFormulae :
CREResourcesWindow.h
DisplayTreasures :
CREResourcesWindow.h
- g -
GT_APPLY :
treasure.h
GT_ENVIRONMENT :
treasure.h
GT_INVISIBLE :
treasure.h
GT_MINIMAL :
treasure.h
GT_ONLY_GOOD :
treasure.h
GT_STARTEQUIP :
treasure.h
GT_UPDATE_INV :
treasure.h
- k -
key_inventory :
player.h
keyrings :
player.h
- l -
llevDebug :
logger.h
llevError :
logger.h
llevInfo :
logger.h
llevMonster :
logger.h
- m -
mr_again :
cfanim.h
mr_finished :
cfanim.h
- n -
Ns_Add :
newserver.h
Ns_Avail :
newserver.h
Ns_Dead :
newserver.h
- o -
OF_JPG :
mapper.c
OF_PNG :
mapper.c
- p -
party_rejoin_always :
player.h
party_rejoin_if_exists :
player.h
party_rejoin_no :
player.h
pet_arena :
player.h
pet_defend :
player.h
pet_normal :
player.h
pet_sad :
player.h
- r -
range_bottom :
player.h
range_bow :
player.h
range_builder :
player.h
range_golem :
player.h
range_magic :
player.h
range_misc :
player.h
range_none :
player.h
range_size :
player.h
range_skill :
player.h
rep_null_or_more :
re-cmp.h
rep_null_or_once :
re-cmp.h
rep_once :
re-cmp.h
rep_once_or_more :
re-cmp.h
rt_question :
dialog.h
rt_reply :
dialog.h
- s -
sel_any :
re-cmp.h
sel_array :
re-cmp.h
sel_end :
re-cmp.h
sel_not_range :
re-cmp.h
sel_not_single :
re-cmp.h
sel_range :
re-cmp.h
sel_single :
re-cmp.h
STACK_FROM_NONE :
c_wiz.c
STACK_FROM_NUMBER :
c_wiz.c
STACK_FROM_STACK :
c_wiz.c
STACK_FROM_TOP :
c_wiz.c
- t -
time_second :
cfanim.h
time_tick :
cfanim.h
- u -
unapply_always :
player.h
unapply_never :
player.h
unapply_nochoice :
player.h
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