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R18729
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abort_attack() :
attack.c
absdir() :
object.c
,
libproto.h
action_makes_visible() :
player.c
add_abilities() :
treasure.c
,
libproto.h
add_arch() :
arch.c
add_author() :
readable.c
add_book() :
readable.c
add_book_to_list() :
readable.c
add_button_link() :
button.c
,
libproto.h
add_death() :
cflogger.c
add_exit_to_item() :
cfrhg.c
add_exits_to_map() :
cfrhg.c
add_face_layer() :
map.c
add_friendly_object() :
friend.c
,
libproto.h
add_god_to_list() :
holy.c
add_map() :
mapper.c
add_map_assoc() :
cfpython_map.c
add_map_event() :
cflogger.c
add_map_to_quest() :
mapper.c
add_map_to_region() :
mapper.c
add_map_to_slaying() :
mapper.c
add_me_cmd() :
sockproto.h
,
request.c
add_monster() :
mapper.c
add_npc_to_map() :
mapper.c
add_npc_to_point() :
citylife.c
add_npc_to_random_map() :
citylife.c
add_npc_to_zone() :
citylife.c
add_npcs_to_map() :
citylife.c
add_object_assoc() :
cfpython_object.c
add_object_to_socklist() :
item.c
add_one_item() :
mapper.c
add_player() :
sproto.h
,
player.c
add_player_event() :
cflogger.c
add_player_exp() :
living.c
add_ptr_assoc() :
hashtable.c
,
hashtable.h
add_race_to_list() :
mapper.c
add_refcount() :
shstr.c
,
libproto.h
add_region_link() :
mapper.c
add_required_parameter() :
gridarta-types-convert.c
add_score() :
hiscore.c
add_shop_item() :
shop_inventory.c
add_slaying() :
mapper.c
add_statbonus() :
living.c
,
libproto.h
add_string() :
shstr.c
,
libproto.h
add_to_buffer() :
lowlevel.c
add_to_racelist() :
init.c
add_to_struct_map_in_quest_list() :
mapper.c
add_type_to_attribute() :
gridarta-types-convert.c
add_value() :
shop.c
add_weight() :
object.c
,
libproto.h
addConstants() :
cfpython.c
addSimpleConstants() :
cfpython.c
adj_attackroll() :
attack.c
adj_stealchance() :
skills.c
adjacent_map() :
map.c
adjust_product() :
alchemy.c
adjust_sign_msg() :
build_map.c
adjust_skill_tool() :
skill_util.c
alchemy() :
sproto.h
,
spell_effect.c
alchemy_failure_effect() :
alchemy.c
alchemy_object() :
spell_effect.c
alchemy_suite() :
check_alchemy.c
allocate_map() :
map.c
allowed_class() :
living.c
,
libproto.h
altar_type_move_on() :
altar.c
anim_compare() :
anim.c
anim_suite() :
check_anim.c
animate() :
cfanim.c
animate_bomb() :
spell_effect.c
animate_object() :
anim.c
,
libproto.h
animate_one() :
cfanim.c
animate_trigger() :
time.c
animate_turning() :
libproto.h
,
button.c
animate_weapon() :
sproto.h
,
spell_effect.c
append_spell() :
request.c
apply_anim_suffix() :
anim.c
,
libproto.h
apply_builder_floor() :
build_map.c
apply_builder_item() :
build_map.c
apply_builder_remove() :
sproto.h
,
build_map.c
apply_builder_wall() :
build_map.c
apply_builder_window() :
build_map.c
apply_changes_to_player() :
apply.c
,
sproto.h
apply_cmd() :
item.c
,
sockproto.h
apply_container() :
apply.c
,
sproto.h
apply_death_exp_penalty() :
libproto.h
,
living.c
apply_map_builder() :
sproto.h
,
build_map.c
apply_savebed() :
savebed.c
apply_sign() :
sign.c
apply_special() :
sproto.h
,
apply.c
apply_suite() :
check_apply.c
arch_info() :
arch.c
,
libproto.h
arch_suite() :
check_arch.c
arch_to_object() :
arch.c
,
libproto.h
armour_improver_type_apply() :
armour_improver.c
arrow_type_process() :
arrow.c
artifact_msg() :
readable.c
ask_smooth_cmd() :
request.c
,
sockproto.h
assign_region_parents() :
region.c
atnr_is_dragon_enabled() :
player.c
,
libproto.h
attack_hth() :
skill_util.c
attack_melee_weapon() :
skill_util.c
attack_message() :
attack.c
attack_ob() :
sproto.h
,
attack.c
attack_ob_simple() :
attack.c
attack_suite() :
check_attack.c
attempt_do_alchemy() :
alchemy.c
attempt_hide() :
skills.c
attempt_jump() :
skills.c
attempt_pick_lock() :
skills.c
attempt_recipe() :
alchemy.c
attempt_steal() :
skills.c
auto_apply() :
sproto.h
,
bwp.c
,
mapper.c
,
apply.c
,
cre.cpp
,
standalone.c
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