Crossfire Server, Trunk
Faces.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2020-2021 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef FACES_H
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#define FACES_H
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#include "
AssetsCollection.h
"
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#include "
global.h
"
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class
Faces
:
public
AssetsCollection
<Face> {
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public
:
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Faces
();
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const
Face
*
findById
(uint16_t
id
);
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int
checksum
()
const
{
return
m_checksum
; }
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protected
:
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int
m_checksum
;
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virtual
void
replace
(
Face
*existing,
Face
*update)
override
;
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virtual
void
added
(
Face
*face)
override
;
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};
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#endif
/* FACES_H */
Face
Definition:
face.h:14
global.h
Faces::added
virtual void added(Face *face) override
Definition:
Faces.cpp:51
Faces::checksum
int checksum() const
Definition:
Faces.h:25
Faces::findById
const Face * findById(uint16_t id)
Definition:
Faces.cpp:44
Faces::Faces
Faces()
Definition:
Faces.cpp:29
AssetsCollection
Definition:
AssetsCollection.h:55
Faces::replace
virtual void replace(Face *existing, Face *update) override
Definition:
Faces.cpp:35
AssetsCollection.h
Faces
Definition:
Faces.h:19
Faces::m_checksum
int m_checksum
Definition:
Faces.h:28
crossfire-crossfire-server
include
Faces.h
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