Crossfire Server, Trunk
Facesets.h
Go to the documentation of this file.
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2020-2021 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef FACESETS_H
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#define FACESETS_H
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#include "
AssetsCollection.h
"
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extern
"C"
{
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#include "
global.h
"
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#include "
image.h
"
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}
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class
Facesets
:
public
AssetsCollection
<face_sets> {
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public
:
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face_sets
*
findById
(
int
id
);
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protected
:
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virtual
face_sets
*
create
(
const
std::string&
prefix
);
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virtual
void
destroy
(
face_sets
*
item
);
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virtual
void
replace
(
face_sets
*existing,
face_sets
*update);
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virtual
void
added
(
face_sets
*face);
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};
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#endif
/* FACESETS_H */
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global.h
castle_read.prefix
string prefix
Definition:
castle_read.py:31
Facesets::create
virtual face_sets * create(const std::string &prefix)
Definition:
Facesets.cpp:26
Facesets
Definition:
Facesets.h:25
AssetsCollection
Definition:
AssetsCollection.h:39
AssetsCollection.h
Facesets::replace
virtual void replace(face_sets *existing, face_sets *update)
Definition:
Facesets.cpp:42
Facesets::findById
face_sets * findById(int id)
Definition:
Facesets.cpp:19
image.h
Facesets::destroy
virtual void destroy(face_sets *item)
Definition:
Facesets.cpp:32
item
Definition:
item.py:1
face_sets
Definition:
image.h:17
Facesets::added
virtual void added(face_sets *face)
Definition:
Facesets.cpp:61
crossfire-crossfire-server
include
Facesets.h
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