Crossfire Server, Trunk
Facesets.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2020-2021 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef FACESETS_H
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#define FACESETS_H
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#include "
AssetsCollection.h
"
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#include "
global.h
"
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#include "
image.h
"
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class
Facesets
:
public
AssetsCollection
<face_sets> {
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public
:
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face_sets
*
findById
(
int
id
);
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protected
:
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virtual
void
replace
(
face_sets
*existing,
face_sets
*update)
override
;
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virtual
void
added
(
face_sets
*face)
override
;
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};
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#endif
/* FACESETS_H */
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Facesets::added
virtual void added(face_sets *face) override
Definition:
Facesets.cpp:61
global.h
Facesets
Definition:
Facesets.h:23
AssetsCollection
Definition:
AssetsCollection.h:55
AssetsCollection.h
Facesets::findById
face_sets * findById(int id)
Definition:
Facesets.cpp:35
image.h
Facesets::replace
virtual void replace(face_sets *existing, face_sets *update) override
Definition:
Facesets.cpp:42
face_sets
Definition:
image.h:17
crossfire-crossfire-server
include
Facesets.h
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