Crossfire Server, Trunk
|
#include "global.h"
#include "object.h"
#include "quest.h"
#include "AssetsTracker.h"
#include <set>
#include <QObject>
#include "ModifiedAssetsManager.h"
#include "LicenseManager.h"
#include "animations/AnimationWrapper.h"
#include "archetypes/ArchetypeWrapper.h"
#include "archetypes/ObjectWrapper.h"
#include "faces/FaceWrapper.h"
#include "faces/FacesetsWrapper.h"
#include "general_messages/GeneralMessageWrapper.h"
#include "quests/QuestWrapper.h"
#include "regions/RegionWrapper.h"
#include "treasures/TreasureListWrapper.h"
#include "treasures/TreasureWrapper.h"
#include "artifacts/ArtifactWrapper.h"
#include "artifacts/ArtifactListWrapper.h"
#include "recipes/RecipeListWrapper.h"
#include "recipes/RecipeWrapper.h"
Go to the source code of this file.
Data Structures | |
class | AssetWrapperManager< A, W > |
class | ResourcesManager |
Typedefs | |
typedef std::function< bool(ArchetypeUse use, const archetype *, const treasurelist *, const CREMapInformation *, recipe *)> | AssetUseCallback |
Enumerations | |
enum | ArchetypeUse { OTHER_ARCH, DEATH_ANIM, TREASURE_USE, MAP_USE, RANDOM_MAP_FINAL_EXIT, ALCHEMY_PRODUCT } |
typedef std::function<bool(ArchetypeUse use, const archetype*, const treasurelist*, const CREMapInformation*, recipe*)> AssetUseCallback |
Definition at line 75 of file ResourcesManager.h.
enum ArchetypeUse |
Enumerator | |
---|---|
OTHER_ARCH | |
DEATH_ANIM | |
TREASURE_USE | |
MAP_USE | |
RANDOM_MAP_FINAL_EXIT | |
ALCHEMY_PRODUCT |
Definition at line 66 of file ResourcesManager.h.