Crossfire Server, Trunk
Treasures.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2020-2021 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef TREASURES_H
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#define TREASURES_H
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#include "
AssetsCollection.h
"
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extern
"C"
{
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#include "
global.h
"
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#include "
treasure.h
"
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}
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class
Treasures
:
public
AssetsCollection
<treasurelist> {
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protected
:
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virtual
treasurelist
*
create
(
const
std::string&
name
);
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virtual
void
destroy
(
treasurelist
*
item
);
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virtual
void
replace
(
treasurelist
*existing,
treasurelist
*update);
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};
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#endif
/* TREASURES_H */
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global.h
Treasures
Definition:
Treasures.h:23
AssetsCollection
Definition:
AssetsCollection.h:39
AssetsCollection.h
treasure.h
Treasures::replace
virtual void replace(treasurelist *existing, treasurelist *update)
Definition:
Treasures.cpp:29
Treasures::destroy
virtual void destroy(treasurelist *item)
Definition:
Treasures.cpp:21
item
Definition:
item.py:1
Treasures::create
virtual treasurelist * create(const std::string &name)
Definition:
Treasures.cpp:15
treasureliststruct
Definition:
treasure.h:82
give.name
name
Definition:
give.py:27
crossfire-crossfire-server
include
Treasures.h
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