Crossfire Server, Trunk
Treasures.cpp
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 2020 the Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
13 #include "Treasures.h"
14 
15 template<>
16 treasurelist *asset_create(const std::string& name) {
17  treasurelist *tl = (treasurelist *)calloc(1, sizeof(treasurelist));
18  tl->name = add_string(name.c_str());
19  return tl;
20 }
21 
22 template<>
24  if (item->name)
25  free_string(item->name);
26  if (item->items)
27  treasure_free(item->items);
28  free(item);
29 }
30 
31 void Treasures::replace(treasurelist *existing, treasurelist *update) {
32  if (existing->items) {
33  treasure_free(existing->items);
34  }
35  existing->items = update->items;
36  existing->total_chance = update->total_chance;
37  update->items = NULL;
38  asset_destroy(update);
39 }
asset_create
treasurelist * asset_create(const std::string &name)
Definition: Treasures.cpp:16
treasureliststruct::name
sstring name
Definition: treasure.h:86
add_string
sstring add_string(const char *str)
Definition: shstr.cpp:124
treasure_free
void treasure_free(treasure *t)
Definition: treasure.cpp:1389
Treasures.h
free_string
void free_string(sstring str)
Definition: shstr.cpp:280
treasureliststruct::total_chance
int16_t total_chance
Definition: treasure.h:87
treasureliststruct::items
struct treasurestruct * items
Definition: treasure.h:92
asset_destroy
void asset_destroy(treasurelist *item)
Definition: Treasures.cpp:23
item
Definition: item.py:1
Treasures::replace
virtual void replace(treasurelist *existing, treasurelist *update) override
Definition: Treasures.cpp:31
treasureliststruct
Definition: treasure.h:85
give.name
name
Definition: give.py:27