Crossfire Server, Trunk
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Functions | |
based on the size of the | map (overall spaces) |
based on the size of the this randomly makes land number of spaces randomly lower or higher The default is Note that this is run also based on | passes (-n). Note that each additional pass of land(-l) |
Variables | |
based on the size of the this randomly makes land number of spaces randomly lower or higher The default is Note that this is run also based on the the altitude amount will likely be less So if you do something like l and it will make make steep cliffs and the like | Conversely |
based on the size of the this randomly makes land number of spaces randomly lower or higher The default is Note that this is run also based on the the altitude amount will likely be less So if you do something like l and | n |
based on the size of the this randomly makes land number of spaces randomly lower or higher The default is Note that this is run also based on the the altitude amount will likely be less So if you do something like l and it will make make steep cliffs and the like something like l n will still have a lot of | variation |
based on the size of the map | ( | overall | spaces | ) |
based on the size of the this randomly makes land number of spaces randomly lower or higher The default is Note that this is run also based on passes | ( | - | n | ) |
based on the size of the this randomly makes land number of spaces randomly lower or higher The default is Note that this is run also based on the the altitude amount will likely be less So if you do something like l and it will make make steep cliffs and the like Conversely |
Definition at line 26 of file land.6.txt.
based on the size of the this randomly makes land number of spaces randomly lower or higher The default is Note that this is run also based on the the altitude amount will likely be less So if you do something like l and n |
Definition at line 25 of file land.6.txt.
Referenced by compilePython(), create_npc_array(), create_race_array(), ArtifactWrapper::displayName(), encode_tuple(), nlohmann::detail::dtoa_impl::find_largest_pow10(), find_style(), nlohmann::detail::dtoa_impl::format_buffer(), nlohmann::detail::from_json(), nlohmann::detail::dtoa_impl::grisu2_digit_gen(), isqrt(), main(), mtar_next(), nssv_DISABLE_MSVC_WARNINGS(), CREUtils::objectNode(), operator""_json(), operator""_json_pointer(), nlohmann::detail::primitive_iterator_t::operator+(), nlohmann::detail::primitive_iterator_t::operator+=(), nlohmann::detail::primitive_iterator_t::operator-=(), nlohmann::detail::iter_impl< BasicJsonType >::operator[](), round_up(), sell_item(), set_up_cmd(), SockList_AddPrintf(), stringbuffer_append_printf(), summon_hostile_monsters(), inja::StatisticsVisitor::visit(), inja::Renderer::visit(), nlohmann::detail::binary_writer< BasicJsonType, CharType >::write_compact_float(), write_crossfire_maps(), write_null_bytes(), nlohmann::detail::binary_writer< BasicJsonType, CharType >::write_number(), nlohmann::detail::binary_writer< BasicJsonType, CharType >::write_number_with_ubjson_prefix(), and yy_scan_bytes().
based on the size of the this randomly makes land number of spaces randomly lower or higher The default is Note that this is run also based on the the altitude amount will likely be less So if you do something like l and it will make make steep cliffs and the like something like l n will still have a lot of variation |
Definition at line 27 of file land.6.txt.