Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- f -
- F_APPLIED
: newclient.h
- F_BLESSED
: newclient.h
- F_CURSED
: newclient.h
- F_DAMNED
: newclient.h
- F_LOCKED
: newclient.h
- F_MAGIC
: newclient.h
- F_NOPICK
: newclient.h
- F_OPEN
: newclient.h
- f_plug_api
: plugin.h
- f_plug_event
: events.h
- f_plug_init
: plugin.h
- f_plug_postinit
: plugin.h
- f_plug_property
: plugin.h
- F_READ
: newclient.h
- F_UNIDENTIFIED
: newclient.h
- F_UNPAID
: newclient.h
- FABS
: define.h
- FACE_COLOR_MASK
: newclient.h
- FACE_FLOOR
: newclient.h
- FACE_IS_ANIM
: newclient.h
- face_op
: assets.h
- face_player()
: sproto.h
, player.cpp
- FACE_WALL
: newclient.h
- faces_for_each()
: assets.cpp
- faceset_op
: assets.h
- FAIL
: toolkit_common.h
- FAIL_IF
: toolkit_common.h
- FAIL_UNLESS
: toolkit_common.h
- fallback_type
: gridarta-types-convert.cpp
- False
: cjson.cpp
- FALSE
: compat.h
- False
: re-cmp.h
- FAST_SAVE_DOUBLE()
: object.cpp
- FAST_SAVE_LONG()
: object.cpp
- fatal()
: utils.cpp
, libproto.h
- fatal_error
: define.h
- fatalHook
: global.h
- field_dir
: gridarta-types-convert.cpp
- FIF
: request.cpp
- file_close()
: microtar.cpp
- file_read()
: microtar.cpp
- file_seek()
: microtar.cpp
- file_write()
: microtar.cpp
- fill_json()
: mapper.cpp
- fill_maze_full()
: maze_gen.cpp
- fill_maze_sparse()
: maze_gen.cpp
- fill_reverse_maps()
: mapper.cpp
- FILLED
: treasure.cpp
- fillEvents()
: CREMapPanel.cpp
- final_free_player()
: sockproto.h
, init.cpp
- find_animation()
: assets.cpp
, libproto.h
- find_applied_skill_by_name()
: living.cpp
, sproto.h
- find_arch_at()
: check_free_objects.cpp
- find_archetype()
: assets.cpp
, libproto.h
- find_archetype_by_object_name()
: arch.cpp
, libproto.h
- find_archetype_by_object_type_name()
: libproto.h
, arch.cpp
- find_arrow()
: player.cpp
- find_artifact()
: artifact.cpp
, libproto.h
- find_artifactlist()
: artifact.cpp
, libproto.h
- find_assoc_pymap()
: cfpython_map.cpp
- find_assoc_pyobject()
: cfpython_object.cpp
- find_best_apply_object_match()
: c_object.cpp
, check_c_object.cpp
- find_best_object_match()
: c_object.cpp
- find_best_player_hth_skill()
: skill_util.cpp
- find_better_arrow()
: player.cpp
- find_by_name()
: cfanim.cpp
- find_closest_monster()
: rproto.h
, treasure.cpp
- find_color()
: image.cpp
, libproto.h
- find_dir_2()
: object.cpp
, libproto.h
- find_doors_in_room()
: rproto.h
, treasure.cpp
- find_doors_in_room_recursive()
: rproto.h
, treasure.cpp
- find_enclosed_spot()
: rproto.h
, treasure.cpp
- find_face()
: assets.cpp
, libproto.h
- find_faceset()
: assets.cpp
, image.h
- find_flag()
: gridarta-types-convert.cpp
- find_force()
: object.cpp
, object.h
- find_free_point()
: maze_gen.cpp
- find_god()
: holy.cpp
, libproto.h
- find_help_file()
: c_misc.cpp
- find_help_file_in()
: c_misc.cpp
- find_ignore_list()
: gridarta-types-convert.cpp
- find_in_layout()
: rproto.h
, exit.cpp
- find_insert_pos()
: object.cpp
- find_key()
: sproto.h
, player.cpp
- find_map_by_key()
: mapper.cpp
- find_maps()
: mapper.cpp
- find_marked_object()
: sproto.h
, c_object.cpp
- find_monster_in_room()
: rproto.h
, treasure.cpp
- find_monster_in_room_recursive()
: rproto.h
, treasure.cpp
- find_next_coin()
: shop.cpp
- find_object_both()
: c_wiz.cpp
- find_or_create_connection_for_map()
: build_map.cpp
- find_player()
: sproto.h
, player.cpp
- FIND_PLAYER_NO_HIDDEN_DM
: player.h
- find_player_options()
: sproto.h
, player.cpp
- find_player_partial_name()
: sproto.h
, player.cpp
, mapper.cpp
- FIND_PLAYER_PARTIAL_NAME
: player.h
- find_player_socket()
: sproto.h
, player.cpp
- find_quest_info()
: mapper.cpp
- find_random_spell_in_ob()
: sproto.h
, spell_util.cpp
- find_recipe()
: alchemy.cpp
- find_recipe_for_tool()
: recipe.cpp
, libproto.h
- find_region_by_key()
: mapper.cpp
- find_skill_by_name()
: sproto.h
, skill_util.cpp
- find_skill_by_number()
: sproto.h
, main.cpp
, skill_util.cpp
, stubs_common.cpp
, stubs_random.cpp
, stubs_socket.cpp
, mapper.cpp
- find_smooth()
: image.cpp
, libproto.h
- find_spot_for_submap()
: rproto.h
, special.cpp
- find_spot_in_room()
: rproto.h
, treasure.cpp
- find_spot_in_room_recursive()
: treasure.cpp
- find_string()
: shstr.cpp
, sstring.h
- find_style()
: rproto.h
, style.cpp
- find_symptom()
: disease.cpp
- find_target_for_friendly_spell()
: sproto.h
, spell_util.cpp
- find_throw_ob()
: skills.cpp
- find_title()
: readable.cpp
- find_top_left_corner()
: rproto.h
, square_spiral.cpp
- find_transmution_ob()
: alchemy.cpp
- find_traps()
: sproto.h
, skills.cpp
- find_treasure_by_name()
: recipe.cpp
, libproto.h
- find_treasurelist()
: assets.cpp
, libproto.h
- find_type_definition()
: gridarta-types-convert.cpp
- find_unused_connected_value()
: build_map.cpp
- findAnimation()
: cfpython.cpp
- findFace()
: cfpython.cpp
- findPlayer()
: cfpython.cpp
- FINE_SPIRAL
: room_gen_spiral.cpp
- finish_races()
: sproto.h
, races.cpp
- fire()
: sproto.h
, player.cpp
- fire_arch_from_position()
: sproto.h
, spell_util.cpp
- fire_bolt()
: sproto.h
, spell_attack.cpp
- fire_bow()
: sproto.h
, player.cpp
- fire_misc_object()
: player.cpp
- fire_swarm()
: sproto.h
, spell_attack.cpp
- FIREWALL
: object.h
- first_animation
: cfanim.cpp
- first_arch_pass()
: libproto.h
- first_artifactlist
: init.cpp
, global.h
- first_map
: init.cpp
, global.h
- first_map_ext_path
: init.cpp
, global.h
- first_map_path
: init.cpp
, global.h
- FIRST_MOVE_KEY
: citylife.cpp
- first_player
: init.cpp
, global.h
- firstparty
: party.cpp
- FIT_SPIRAL
: room_gen_spiral.cpp
- fix_container_multipart()
: map.cpp
- fix_exits_for_map()
: mapper.cpp
- fix_exits_to_tiled_maps()
: mapper.cpp
- fix_flesh_item()
: treasure.cpp
- fix_generated_item()
: treasure.cpp
, libproto.h
- fix_luck()
: sproto.h
, player.cpp
- fix_map_names()
: mapper.cpp
- fix_object()
: living.cpp
, libproto.h
- fix_player()
: living.cpp
- fix_stopped_arrow()
: sproto.h
, time.cpp
- fix_stopped_item()
: sproto.h
, time.cpp
- fix_summon_pet()
: pets.cpp
- fix_tiled_map()
: mapper.cpp
- fix_tiled_map_monsters()
: mapper.cpp
- fix_walls()
: build_map.cpp
- fix_weight()
: sproto.h
, player.cpp
- FLAG_ACTIVATE_ON_PUSH
: define.h
- FLAG_ACTIVATE_ON_RELEASE
: define.h
- FLAG_AFK
: define.h
- FLAG_ALIVE
: define.h
- FLAG_ANIMATE
: define.h
- FLAG_APPLIED
: define.h
- FLAG_AUTO_APPLY
: define.h
- FLAG_BEEN_APPLIED
: define.h
- FLAG_BERSERK
: define.h
- FLAG_BLESSED
: define.h
- FLAG_BLIND
: define.h
- FLAG_BLOCKSVIEW
: define.h
- FLAG_CAN_ROLL
: define.h
- FLAG_CAN_USE_SKILL
: define.h
- FLAG_CAST_SPELL
: define.h
- FLAG_CHANGING
: define.h
- FLAG_CLIENT_ANIM_RANDOM
: define.h
- FLAG_CLIENT_ANIM_SYNC
: define.h
- FLAG_CLIENT_SENT
: define.h
- FLAG_CONFUSED
: define.h
- FLAG_CONTENT_ON_GEN
: define.h
- FLAG_CURSED
: define.h
- FLAG_DAMNED
: define.h
- FLAG_DIALOG_PARSED
: define.h
- FLAG_FREED
: define.h
- FLAG_FRIENDLY
: define.h
- FLAG_GENERATOR
: define.h
- FLAG_HITBACK
: define.h
- FLAG_IDENTIFIED
: define.h
- FLAG_INV_LOCKED
: define.h
- FLAG_IS_A_TEMPLATE
: define.h
- FLAG_IS_BUILDABLE
: define.h
- FLAG_IS_CAULDRON
: define.h
- FLAG_IS_FLOOR
: define.h
- FLAG_IS_HILLY
: define.h
- FLAG_IS_LIGHTABLE
: define.h
- FLAG_IS_LINKED
: define.h
- FLAG_IS_THROWN
: define.h
- FLAG_IS_TURNABLE
: define.h
- FLAG_IS_USED_UP
: define.h
- FLAG_IS_WATER
: define.h
- FLAG_IS_WOODED
: define.h
- FLAG_KNOWN_BLESSED
: define.h
- FLAG_KNOWN_CURSED
: define.h
- FLAG_KNOWN_MAGICAL
: define.h
- FLAG_LIFESAVE
: define.h
- FLAG_MAKE_INVIS
: define.h
- FLAG_MONSTER
: define.h
- flag_names
: object.cpp
, bwp.cpp
- FLAG_NEUTRAL
: define.h
- FLAG_NO_APPLY
: define.h
- FLAG_NO_ATTACK
: define.h
- FLAG_NO_DAMAGE
: define.h
- FLAG_NO_DROP
: define.h
- FLAG_NO_FIX_PLAYER
: define.h
- FLAG_NO_MAGIC
: define.h
- FLAG_NO_PICK
: define.h
- FLAG_NO_SAVE
: define.h
- FLAG_NO_SKILL_IDENT
: define.h
- FLAG_NO_STEAL
: define.h
- FLAG_NO_STRENGTH
: define.h
- FLAG_OBJ_ORIGINAL
: define.h
- FLAG_ONE_HIT
: define.h
- FLAG_ONLY_ATTACK
: define.h
- FLAG_OVERLAY_FLOOR
: define.h
- FLAG_PARALYZED
: define.h
- FLAG_PLAYER_SOLD
: define.h
- FLAG_PROBE
: define.h
- FLAG_RANDOM_MOVE
: define.h
- FLAG_READY_BOW
: define.h
- FLAG_READY_RANGE
: define.h
- FLAG_READY_SCROLL
: define.h
- FLAG_READY_SKILL
: define.h
- FLAG_READY_WEAPON
: define.h
- FLAG_REFL_MISSILE
: define.h
- FLAG_REFL_SPELL
: define.h
- FLAG_REFLECTING
: define.h
- FLAG_REMOVED
: define.h
- FLAG_RUN_AWAY
: define.h
- FLAG_SCARED
: define.h
- FLAG_SEE_ANYWHERE
: define.h
- FLAG_SEE_IN_DARK
: define.h
- FLAG_SEE_INVISIBLE
: define.h
- FLAG_SLEEP
: define.h
- FLAG_SPLITTING
: define.h
- FLAG_STAND_STILL
: define.h
- FLAG_STARTEQUIP
: define.h
- FLAG_STEALTH
: define.h
- FLAG_TEAR_DOWN
: define.h
- FLAG_TREASURE
: define.h
- FLAG_UNAGGRESSIVE
: define.h
- FLAG_UNDEAD
: define.h
- FLAG_UNIQUE
: define.h
- FLAG_UNPAID
: define.h
- FLAG_USE_ARMOUR
: define.h
- FLAG_USE_BOW
: define.h
- FLAG_USE_RANGE
: define.h
- FLAG_USE_RING
: define.h
- FLAG_USE_SCROLL
: define.h
- FLAG_USE_SHIELD
: define.h
- FLAG_USE_WEAPON
: define.h
- FLAG_WAS_WIZ
: define.h
- FLAG_WIZ
: define.h
- FLAG_WIZCAST
: define.h
- FLAG_WIZPASS
: define.h
- FLAG_XRAYS
: define.h
- flags
: gridarta-types-convert.cpp
- flags_differ()
: object.cpp
- flee_player()
: player.cpp
- FLESH
: object.h
- FLEX_BETA
: loader.cpp
, reader.cpp
- flex_int16_t
: loader.cpp
, reader.cpp
- flex_int32_t
: reader.cpp
, loader.cpp
- flex_int8_t
: reader.cpp
, loader.cpp
- FLEX_SCANNER
: loader.cpp
, reader.cpp
- flex_uint16_t
: loader.cpp
, reader.cpp
- flex_uint32_t
: reader.cpp
, loader.cpp
- flex_uint8_t
: loader.cpp
, reader.cpp
- FLEXINT_H
: loader.cpp
, reader.cpp
- float_bonus_names
: living.cpp
- float_bonuses
: living.cpp
- FLOAT_CON_BONUS
: living.cpp
- FLOAT_DEX_BONUS
: living.cpp
- FLOAT_GRACE_BONUS
: living.cpp
- FLOAT_MULTF
: newclient.h
- FLOAT_MULTI
: newclient.h
- FLOAT_SP_BONUS
: living.cpp
- FLOOR
: object.h
- floor_suite()
: check_floor.cpp
- flush_old_maps()
: sproto.h
, swap.cpp
- FMT64
: compat.h
- FMT64U
: compat.h
- follower_has_similar_item()
: gods.cpp
- follower_level_to_enchantments()
: gods.cpp
- follower_remove_given_items()
: gods.cpp
- FOOD
: object.h
- food_choice
: spell_effect.cpp
- food_each()
: spell_effect.cpp
- food_type_apply()
: food.cpp
- food_value_choice
: spell_effect.cpp
- FOR_ABOVE_FINISH
: define.h
- FOR_ABOVE_PREPARE
: define.h
- FOR_BELOW_FINISH
: define.h
- FOR_BELOW_PREPARE
: define.h
- FOR_INV_FINISH
: define.h
- FOR_INV_PREPARE
: define.h
- FOR_MAP_FINISH
: define.h
- FOR_MAP_PREPARE
: define.h
- FOR_OB_AND_ABOVE_FINISH
: define.h
- FOR_OB_AND_ABOVE_PREPARE
: define.h
- FOR_OB_AND_BELOW_FINISH
: define.h
- FOR_OB_AND_BELOW_PREPARE
: define.h
- FOR_OB_FINISH
: define.h
- FOR_OB_PREPARE
: define.h
- FOR_OB_PREPARE2
: define.h
- forbid_play()
: sproto.h
, server.cpp
- FORCE
: object.h
- FORCE_CHANGE_ABILITY
: spells.h
- FORCE_CONFUSION
: spells.h
- FORCE_NAME
: spells.h
- force_pics
: mapper.cpp
- FORCE_TRANSFORMED_ITEM
: spells.h
- forklightning()
: spell_effect.cpp
- format_time()
: cfnewspaper.cpp
- formula_author
: readable.cpp
- formula_book_name
: readable.cpp
- formulalist
: recipe.cpp
- found_maps
: mapper.cpp
- free_all_artifacts()
: artifact.cpp
, libproto.h
- free_all_god()
: holy.cpp
, libproto.h
- free_all_maps()
: libproto.h
, map.cpp
- free_all_newserver()
: init.cpp
, sockproto.h
- free_all_objects()
: map.cpp
- free_all_readable()
: libproto.h
, readable.cpp
- free_all_recipes()
: libproto.h
, recipe.cpp
- FREE_AND_CLEAR
: global.h
- FREE_AND_CLEAR_STR
: global.h
- FREE_AND_CLEAR_STR_IF
: global.h
- FREE_AND_COPY
: global.h
- FREE_AND_COPY_IF
: global.h
- free_arch()
: libproto.h
, arch.cpp
- free_artifact()
: artifact.cpp
- free_artifactlist()
: artifact.cpp
- free_attribute()
: gridarta-types-convert.cpp
- free_charlinks()
: libproto.h
, utils.cpp
- free_data()
: bwp.cpp
- free_dialog_information()
: libproto.h
, dialog.cpp
- free_equipment()
: mapper.cpp
- free_experience()
: exp.cpp
, libproto.h
- free_globals()
: libproto.h
, init.cpp
- free_if_used()
: bwp.cpp
- free_knowledge()
: knowledge.cpp
, sproto.h
- free_knowledge_items()
: knowledge.cpp
- free_knowledge_player()
: knowledge.cpp
- free_loader()
: libproto.h
, loader.cpp
- free_map()
: libproto.h
, map.cpp
- free_map_assoc()
: cfpython_map.cpp
- free_materials()
: init.cpp
- free_newsocket()
: init.cpp
, sockproto.h
- free_no_drop()
: sproto.h
, time.cpp
- FREE_OBJ_DROP_ABOVE_FLOOR
: object.h
- FREE_OBJ_FREE_INVENTORY
: object.h
- FREE_OBJ_NO_DESTROY_CALLBACK
: object.h
- free_object_assoc()
: cfpython_object.cpp
- free_objectlink()
: libproto.h
, links.cpp
- free_objectlinkpt()
: libproto.h
, links.cpp
- free_objects
: object.cpp
- free_player()
: player.cpp
, libproto.h
- FREE_PLAYER_LOAD_PERCENT
: config.h
- free_quest()
: quest.cpp
, sproto.h
- free_quest_definitions()
: sproto.h
- free_races()
: races.cpp
, sproto.h
- free_server()
: init.cpp
, sproto.h
- free_skill_index()
: skill_util.cpp
- free_state()
: quest.cpp
- free_string()
: shstr.cpp
, sstring.h
- free_style_maps()
: rproto.h
, style.cpp
- freearr_x
: object.cpp
, global.h
- freearr_y
: object.cpp
, global.h
- freeContext()
: cfpython.cpp
- freedir
: global.h
, object.cpp
- freeEventFiles()
: cfpython.cpp
- friend_suite()
: check_friend.cpp
- friendly_fire()
: sproto.h
, attack.cpp
- friends
: friend.cpp
- FULL_VERSION
: version.h
- func_uint8_int_ns
: loop.cpp
- func_uint8_int_pl
: loop.cpp
- FVAL
: loader.cpp
, reader.cpp