Crossfire Server, Trunk
1.75.0
- d -
dawn_to_dusk() :
weather.cpp
dead_player() :
sproto.h
,
resurrection.cpp
deathstrike_living() :
attack.cpp
decay_objects() :
utils.cpp
,
libproto.h
decode_array() :
cjson.cpp
decode_bool() :
cjson.cpp
decode_inf() :
cjson.cpp
decode_json() :
cjson.cpp
decode_name_password() :
request.cpp
decode_nan() :
cjson.cpp
decode_null() :
cjson.cpp
decode_number() :
cjson.cpp
decode_object() :
cjson.cpp
decode_string() :
cjson.cpp
deep_swamp_type_move_on() :
deep_swamp.cpp
deep_swamp_type_process() :
deep_swamp.cpp
define_quest() :
mapper.cpp
defined() :
skills.txt
delete_character() :
sproto.h
,
login.cpp
delete_map() :
map.cpp
,
libproto.h
delete_unique_items() :
map.cpp
describe_attacktype() :
utils.cpp
,
libproto.h
describe_god() :
holy.cpp
,
libproto.h
describe_item() :
item.cpp
,
libproto.h
describe_monster() :
item.cpp
,
libproto.h
describe_resistance() :
item.cpp
,
libproto.h
describe_spellpath_attenuation() :
utils.cpp
,
libproto.h
destroy_object() :
sproto.h
,
login.cpp
destroyTimer() :
cfpython.cpp
detect_curse_on_item() :
sproto.h
,
skills.cpp
detect_magic_on_item() :
sproto.h
,
skills.cpp
detector_type_process() :
detector.cpp
determine_god() :
sproto.h
,
gods.cpp
determine_holy_arch() :
sproto.h
,
gods.cpp
dialog_preparse() :
dialog.cpp
,
dialog.h
dice2() :
treasure.cpp
did_make_save() :
living.cpp
,
libproto.h
did_make_save_item() :
attack.cpp
die_roll() :
utils.cpp
,
libproto.h
difficult() :
protocol.txt
digits_in_long() :
skill_util.cpp
dimension_door() :
sproto.h
,
spell_effect.cpp
dirdiff() :
object.cpp
,
libproto.h
director_process() :
director.cpp
director_type_move_on() :
director.cpp
disk() :
server-directories.txt
dispel_rune() :
sproto.h
,
rune.cpp
display_help_file() :
c_misc.cpp
display_motd() :
sproto.h
,
player.cpp
display_new_pickup() :
c_object.cpp
display_who_entry() :
c_misc.cpp
dm_stack_peek() :
c_wiz.cpp
dm_stack_pop() :
c_wiz.cpp
dm_stack_push() :
c_wiz.cpp
do_auto_apply() :
mapper.cpp
do_dump() :
sproto.h
,
c_wiz.cpp
do_each_skill() :
skill_util.cpp
do_execute_event() :
events.cpp
do_exit_map() :
mapper.cpp
do_follow() :
server.cpp
do_forget_spell() :
sproto.h
,
apply.cpp
do_goto() :
sproto.h
,
c_move.cpp
do_harvest() :
sproto.h
,
c_misc.cpp
do_help() :
mapper.cpp
do_hidden_move() :
sproto.h
,
player.cpp
do_item_conversion() :
converter.cpp
do_kills() :
cfnewspaper.cpp
do_learn_spell() :
sproto.h
,
apply.cpp
do_light() :
typesproto.h
,
light_object.cpp
do_map_precipitation() :
cfweather.cpp
do_module() :
init.cpp
do_monster() :
readable.cpp
do_mood_floor() :
mood_floor.cpp
do_pack() :
assets.cpp
do_parameters() :
mapper.cpp
do_precipitation() :
cfweather.cpp
do_print_ext() :
info.cpp
do_region() :
cfnewspaper.cpp
do_region_kills() :
cfnewspaper.cpp
do_register() :
commands.cpp
do_script() :
cfpython.cpp
do_server() :
sockproto.h
,
loop.cpp
do_shutdown() :
server.cpp
do_single_item() :
treasure.cpp
do_skill() :
sproto.h
,
skill_util.cpp
do_skill_attack() :
skill_util.cpp
do_skill_by_number() :
c_object.cpp
do_skill_cb() :
skill_util.cpp
do_skill_detect_curse() :
skills.cpp
do_skill_detect_magic() :
skills.cpp
do_skill_ident() :
skills.cpp
do_some_living() :
sproto.h
,
player.cpp
do_specials() :
server.cpp
do_spellpath_msg() :
readable.cpp
do_sql() :
cfnewspaper.cpp
,
cflogger.cpp
do_symptoms() :
disease.cpp
do_tell() :
c_chat.cpp
do_throw() :
skills.cpp
do_tiled_map_picture() :
mapper.cpp
do_turn() :
lamp.cpp
do_update() :
quest.cpp
do_water_elev_calc() :
cfweather.cpp
do_weather_insert() :
cfweather.cpp
do_wizard_dm() :
c_wiz.cpp
do_wizard_hide() :
c_wiz.cpp
do_world() :
cfnewspaper.cpp
do_world_kills() :
cfnewspaper.cpp
door_in_square() :
treasure.cpp
doorify_layout() :
rproto.h
,
random_map.cpp
doWrite() :
ArchetypeWriter.cpp
dragon_ability_gain() :
sproto.h
,
main.cpp
,
player.cpp
dragon_eat_flesh() :
food.cpp
dragon_focus_type_apply() :
dragon_focus.cpp
dragon_level_gain() :
living.cpp
drain_rod_charge() :
sproto.h
,
spell_util.cpp
drain_specific_stat() :
living.cpp
,
libproto.h
drain_stat() :
living.cpp
,
libproto.h
drain_wand_charge() :
spell_util.cpp
,
sproto.h
draw_client_map() :
sockproto.h
,
request.cpp
draw_client_map2() :
request.cpp
draw_ext_info() :
media-tags.txt
,
info.cpp
,
media-tags.txt
,
sockproto.h
,
main.cpp
draw_ext_info_format() :
main.cpp
,
sockproto.h
,
info.cpp
draw_magic_map() :
sockproto.h
,
info.cpp
draw_one_high_score() :
hiscore.cpp
draw_onion() :
rproto.h
,
room_gen_onion.cpp
drop() :
c_object.cpp
,
sproto.h
drop_all_unpaid() :
login.cpp
drop_object() :
sproto.h
,
c_object.cpp
dump() :
AssetsManager.cpp
dump_abilities() :
libproto.h
,
info.cpp
dump_alchemy() :
libproto.h
,
recipe.cpp
dump_alchemy_costs() :
libproto.h
,
recipe.cpp
dump_all_archetypes() :
libproto.h
,
arch.cpp
dump_all_maps() :
libproto.h
,
map.cpp
dump_animations() :
libproto.h
,
anim.cpp
dump_arch() :
libproto.h
,
arch.cpp
dump_artifacts() :
artifact.cpp
,
libproto.h
dump_experience() :
libproto.h
,
exp.cpp
dump_faces() :
libproto.h
,
image.cpp
dump_friendly_objects() :
friend.cpp
,
libproto.h
dump_gods() :
libproto.h
,
holy.cpp
dump_ignore_lists() :
gridarta-types-convert.cpp
dump_layout() :
rproto.h
,
random_map.cpp
dump_map() :
libproto.h
,
map.cpp
dump_monster_treasure() :
treasure.cpp
,
libproto.h
dump_monster_treasure_rec() :
treasure.cpp
dump_quests() :
sproto.h
,
quest.cpp
dump_races() :
races.cpp
,
sproto.h
dump_spells() :
spell_util.cpp
,
sproto.h
dump_stat_bonuses() :
libproto.h
,
living.cpp
dump_type() :
gridarta-types-convert.cpp
dump_types() :
gridarta-types-convert.cpp
dump_unused_maps() :
mapper.cpp
duplicate_attribute() :
gridarta-types-convert.cpp
duplicator_type_trigger() :
duplicator.cpp
Generated on Mon Dec 1 2025 16:08:10 for Crossfire Server, Trunk by
1.8.17