Crossfire Server, Trunk
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#include "global.h"
#include <ctype.h>
#include <pthread.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#include "metaserver2.h"
#include "version.h"
Go to the source code of this file.
Data Structures | |
struct | _LocalMeta2Info |
struct | _MetaServer2 |
Typedefs | |
typedef struct _LocalMeta2Info | LocalMeta2Info |
typedef struct _MetaServer2 | MetaServer2 |
Functions | |
int | count_all_players () |
int | count_players () |
static void | free_metaserver2 (MetaServer2 *ms) |
int | metaserver2_init (void) |
void * | metaserver2_thread (void *junk) |
static void | metaserver2_updates (void) |
static size_t | metaserver2_writer (void *ptr, size_t size, size_t nmemb, void *data) |
void | metaserver_update (void) |
Variables | |
static LocalMeta2Info | local_info |
static MetaServer2 * | metaserver2 |
MetaServer2_UpdateInfo | metaserver2_updateinfo |
static pthread_mutex_t | ms2_info_mutex |
typedef struct _LocalMeta2Info LocalMeta2Info |
LocalMeta2Info basically holds all the non server metaserver2 information that we read from the metaserver2 file. Could just have individual variables, but doing it as a structure is cleaner I think, and might be more flexible if in the future, we want to pass this information to other functions (like plugin or something)
typedef struct _MetaServer2 MetaServer2 |
This is a linked list of all the metaservers - never really know how many we have.
int count_all_players | ( | ) |
Definition at line 72 of file metaserver.c.
References first_player, pl::next, altar_valkyrie::pl, and guildbuy::players.
int count_players | ( | ) |
Definition at line 46 of file metaserver.c.
References first_player, FLAG_AFK, FLAG_WIZ, pl::hidden, socket_struct::is_bot, obj::map, pl::next, pl::ob, QUERY_FLAG, pl::socket, ST_GET_PARTY_PASSWORD, ST_PLAYING, and pl::state.
Referenced by check_shutdown(), and metaserver_update().
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This frees any data associated with the MetaServer2 info, including the pointer itself. Caller is responsible for updating pointers (ms->next) - really only used when wanting to free all data.
ms | data to free, pointer becomes invalid. |
Definition at line 152 of file metaserver.c.
References _MetaServer2::hostname.
Referenced by metaserver2_init().
int metaserver2_init | ( | void | ) |
This initializes the metaserver2 logic - it reads the metaserver2 file, storing the values away. Note that it may be possible/desirable for the server to re-read the values and restart connections (for example, a new metaserver has been added and you want to start updates to it immediately and not restart the server). Because of that, there is some extra logic (has_init) to try to take that into account.
Definition at line 171 of file metaserver.c.
References _LocalMeta2Info::archbase, buf, _LocalMeta2Info::codebase, Settings::confdir, Settings::csport, FALSE, _LocalMeta2Info::flags, FREE_AND_CLEAR, free_metaserver2(), _MetaServer2::hostname, _LocalMeta2Info::hostname, _LocalMeta2Info::html_comment, llevError, local_info, LOG(), _LocalMeta2Info::mapbase, MAX_BUF, metaserver2, metaserver2_thread(), metaserver2_updateinfo, ms2_info_mutex, _MetaServer2::next, _LocalMeta2Info::notification, _LocalMeta2Info::portnumber, settings, strcasecmp(), strdup_local, _LocalMeta2Info::text_comment, and TRUE.
Referenced by init().
void* metaserver2_thread | ( | void * | junk | ) |
metserver2_thread is the function called from pthread_create. it is a trivial function - it just sleeps and calls the update function. The sleep time here is really quite arbitrary, but once a minute is probably often enough. A better approach might be to do a time() call and see how long the update takes, and sleep according to that.
junk | unused. |
Definition at line 516 of file metaserver.c.
References metaserver2_updates(), and nlohmann::detail::void().
Referenced by metaserver2_init().
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This sends an update to the various metaservers. It generates the form, and then sends it to the server
Definition at line 465 of file metaserver.c.
References llevError, LOG(), metaserver2, metaserver2_writer(), _MetaServer2::next, and altar_valkyrie::res.
Referenced by metaserver2_thread().
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Handles writing of HTTP request data from the metaserver2. We treat the data as a string. We should really pay attention to the header data, and do something clever if we get 404 codes or the like.
ptr | actual data. |
size | size of the data. |
nmemb | number of elements. |
data | user-provided data, unused. |
Definition at line 351 of file metaserver.c.
References navar-midane_time::data, llevError, LOG(), and nlohmann::detail::void().
Referenced by metaserver2_updates().
void metaserver_update | ( | void | ) |
Updates our info in the metaserver Note that this is used for both metaserver1 and metaserver2 - for metaserver2, it just copies dynamic data into private data structure, doing locking in the process.
Definition at line 85 of file metaserver.c.
References count_players(), cst_tot, CS_Stats::ibytes, _MetaServer2_UpdateInfo::in_bytes, metaserver2_updateinfo, ms2_info_mutex, _MetaServer2_UpdateInfo::num_players, CS_Stats::obytes, _MetaServer2_UpdateInfo::out_bytes, CS_Stats::time_start, and _MetaServer2_UpdateInfo::uptime.
Referenced by block_until_new_connection(), and do_specials().
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Non volatile information on the server.
Definition at line 140 of file metaserver.c.
Referenced by metaserver2_init().
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Metaservers to send information to.
Definition at line 117 of file metaserver.c.
Referenced by metaserver2_init(), and metaserver2_updates().
MetaServer2_UpdateInfo metaserver2_updateinfo |
Statistics on players and such sent to the metaserver2.
Definition at line 143 of file metaserver.c.
Referenced by metaserver2_init(), and metaserver_update().
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Mutex to protect access to metaserver2_updateinfo.
Definition at line 44 of file metaserver.c.
Referenced by metaserver2_init(), and metaserver_update().