#include <windows.h>
#include <dirent.h>
#include <time.h>
#include <direct.h>
#include <sys/stat.h>
Go to the source code of this file.
◆ NAMLEN
#define NAMLEN |
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dirent | ) |
strlen((dirent)->d_name) |
◆ S_IRGRP
◆ S_IROTH
◆ S_IRUSR
◆ S_ISGID
◆ S_IWGRP
◆ S_IWOTH
◆ S_IWUSR
◆ socklen_t
#define socklen_t int /* Doesn't exist, just a plain int */ |
◆ UNICODE
◆ WIN32
◆ WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN |
◆ closedir()
◆ opendir()
DIR* opendir |
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const char * |
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◆ readdir()
struct dirent* readdir |
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DIR * |
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◆ rewinddir()
◆ service_handle()
◆ service_register()
void service_register |
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◆ service_unregister()
void service_unregister |
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◆ strcasecmp()
int strcasecmp |
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const char * |
s1, |
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const char * |
s2 |
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) |
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Referenced by account_change_password(), account_exists(), account_get_additional_chars(), account_get_players_for_account(), account_link(), account_login(), account_remove_player(), command_kill_pets(), compare_map_info(), create_player_cmd(), dump_monster_treasure(), find_treasure_by_name(), get_region_from_string(), load_settings(), metaserver2_init(), name_cmp(), object_matches_string(), recipe_find_ingredient_cost(), set_move(), shop_sort(), sort_archetypes(), sort_equipment(), sort_race(), sort_slaying(), sort_struct_map_in_quest(), sort_struct_quest(), sortbyname(), and while().
◆ strcasestr()
const char* strcasestr |
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const char * |
s, |
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const char * |
find |
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) |
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◆ bRunning