Crossfire Server, Trunk
metaserver2.h
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1 
9 #ifndef METASERVER2_H
10 #define METASERVER2_H
11 
12 /*
13  * The current implementation of crossfire is not very thread
14  * friendly/safe - in fact, metaserver2 is the first part to
15  * use an extra thread.
16  * As such, it would be a lot of work to add the necessary
17  * locks in the rest of the code for the metaserver2 to be able
18  * to get the data it needs. So instead, we use this
19  * MS2UpdateInfo structure to get the data from the main thread
20  * to the metaserver thread - basically, the main thread
21  * gets a lock on the mutex, updates the fields in this structure
22  * and releases the lock. The metaserver2 thread will
23  * get a lock when it needs to get this information, copy
24  * it to the post form, then unlock the structure.
25  * In that way, neither side holds the lock very long, which is especially
26  * important because the metaserver2 thread could take quite a while
27  * to do its updates.
28  */
29 
33  int in_bytes;
34  int out_bytes;
35  time_t uptime;
36 };
37 
39 
40 #endif /* METASERVER2_H */
MetaServer2_UpdateInfo::num_players
int num_players
Definition: metaserver2.h:32
MetaServer2_UpdateInfo::out_bytes
int out_bytes
Definition: metaserver2.h:34
MetaServer2_UpdateInfo::uptime
time_t uptime
Definition: metaserver2.h:35
MetaServer2_UpdateInfo
Definition: metaserver2.h:31
metaserver2_updateinfo
MetaServer2_UpdateInfo metaserver2_updateinfo
Definition: metaserver.cpp:139
MetaServer2_UpdateInfo::in_bytes
int in_bytes
Definition: metaserver2.h:33