Crossfire Server, Trunk
peacemaker.c File Reference
#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
+ Include dependency graph for peacemaker.c:

Go to the source code of this file.

Functions

void init_type_peacemaker (void)
 
static method_ret peacemaker_type_process (object *op)
 

Detailed Description

The implementation of the Peacemaker class of objects.

Todo:
Consider merging Peacemaker with Spell Effects

Definition in file peacemaker.c.

Function Documentation

◆ init_type_peacemaker()

void init_type_peacemaker ( void  )

Initializer for the peacemaker object type.

Definition at line 39 of file peacemaker.c.

References PEACEMAKER, peacemaker_type_process(), and register_process().

Referenced by register_all_ob_types().

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ peacemaker_type_process()

static method_ret peacemaker_type_process ( object op)
static

Handle ob_process for all peacemaker objects. Makes monster it passes peaceful.

Parameters
opThe peacemaker that's being processed.
Returns
METHOD_OK

Definition at line 49 of file peacemaker.c.

References change_exp(), CLEAR_FLAG, draw_ext_info_format(), FLAG_MONSTER, FLAG_RANDOM_MOVE, FLAG_RUN_AWAY, FLAG_UNAGGRESSIVE, FOR_MAP_FINISH, FOR_MAP_PREPARE, HEAD, llevError, LOG(), MAX, METHOD_OK, MSG_TYPE_SPELL, MSG_TYPE_SPELL_SUCCESS, NDI_UNIQUE, object_free(), object_get_owner(), object_remove(), give::op, QUERY_FLAG, RANDO2, rndm(), SET_FLAG, Ice::tmp, and reputation::victim.

Referenced by init_type_peacemaker().

+ Here is the call graph for this function:
+ Here is the caller graph for this function: