Crossfire Server, Trunk
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#include "global.h"
#include "ob_methods.h"
#include "ob_types.h"
#include "shop.h"
#include "sounds.h"
#include "sproto.h"
Go to the source code of this file.
Functions | |
void | init_type_shop_mat (void) |
static method_ret | shop_mat_type_move_on (object *trap, object *victim, object *originator) |
The implementation of the Shop Mat class of objects.
Definition in file shop_mat.c.
void init_type_shop_mat | ( | void | ) |
Initializer for the SHOP_MAT object type.
Definition at line 39 of file shop_mat.c.
References register_move_on(), SHOP_MAT, and shop_mat_type_move_on().
Referenced by register_all_ob_types().
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static |
Move on this Shop Mat object.
trap | The Shop Mat we're moving on |
victim | The object moving over this one |
originator | The object that caused the move_on event |
Definition at line 50 of file shop_mat.c.
References can_pay(), CLEAR_FLAG, common_post_ob_move_on(), common_pre_ob_move_on(), draw_ext_info(), esrv_map_scroll(), FLAG_ALIVE, FLAG_NO_APPLY, FLAG_NO_PICK, FLAG_UNPAID, FOR_INV_FINISH, FOR_INV_PREPARE, freearr_x, freearr_y, leave(), llevError, LOG(), METHOD_ERROR, METHOD_OK, obj::msg, MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS, MSG_TYPE_SHOP, MSG_TYPE_SHOP_MISC, NDI_UNIQUE, object_find_free_spot(), object_insert_in_map_at(), object_remove(), PLAYER, QUERY_FLAG, SET_FLAG, shop_approval(), shop_contains(), SHOP_MAT, shop_pay_unpaid(), teleport(), Ice::tmp, transfer_ob(), and reputation::victim.
Referenced by init_type_shop_mat().