Crossfire Server, Trunk
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#include <face.h>
Data Fields | |
const Face ** | faces |
uint8_t | facings |
sstring | name |
uint16_t | num |
uint8_t | num_animations |
const Face** animations_struct::faces |
The actual faces for the animation.
Definition at line 30 of file face.h.
Referenced by AssetsManager::AssetsManager(), AnimationControl::display(), AnimationWrapper::displayIcon(), AllAnimations::replace(), AnimationPanel::updateItem(), and AnimationWrapper::uses().
uint8_t animations_struct::facings |
How many facings (1,2,4,8).
Definition at line 28 of file face.h.
Referenced by AnimationControl::display(), and AllAnimations::replace().
sstring animations_struct::name |
Name of the animation sequence.
Definition at line 26 of file face.h.
Referenced by add_abilities(), apply_anim_suffix(), AnimationWrapper::displayName(), CREMapInformationManager::getAnimationUse(), AnimationWrapper::name(), and AllAnimations::replace().
uint16_t animations_struct::num |
Where we are in the array.
Definition at line 29 of file face.h.
Referenced by add_object_to_socklist().
uint8_t animations_struct::num_animations |
How many different faces to animate, size of the faces array.
Definition at line 27 of file face.h.
Referenced by AnimationControl::display(), AllAnimations::replace(), AnimationPanel::updateItem(), and AnimationWrapper::uses().