Crossfire Server, Trunk
AnimationWrapper.cpp
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#include "
AnimationWrapper.h
"
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#include "../ResourcesManager.h"
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#include "../CREPixmap.h"
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#include "
assets/AssetWrapperPanel.h
"
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AnimationWrapper::AnimationWrapper
(
AssetWrapper
*parent,
Animations
*
anim
,
ResourcesManager
*resourcesManager)
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:
AssetTWrapper
(parent,
"Animation"
,
anim
), myResourcesManager(resourcesManager) {
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}
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AssetWrapper::PossibleUse
AnimationWrapper::uses
(
const
AssetWrapper
*asset, std::string &)
const
{
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auto
face =
dynamic_cast<
const
FaceWrapper
*
>
(asset);
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if
(face) {
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for
(uint16_t f = 0; f <
myWrappedItem
->
num_animations
; f++) {
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if
(face->wrappedItem() ==
myWrappedItem
->
faces
[f]) {
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return
Uses
;
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}
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}
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return
DoesntUse
;
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}
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return
DoesntUse
;
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}
AssetTWrapper< Animations >::myWrappedItem
Animations * myWrappedItem
Definition:
AssetWrapper.h:104
ResourcesManager
Definition:
ResourcesManager.h:80
AssetWrapper::PossibleUse
PossibleUse
Definition:
AssetWrapper.h:32
AnimationWrapper::AnimationWrapper
AnimationWrapper(AssetWrapper *parent, Animations *anim, ResourcesManager *resourcesManager)
Definition:
AnimationWrapper.cpp:18
FaceWrapper
Definition:
FaceWrapper.h:24
AssetWrapper
Definition:
AssetWrapper.h:25
AnimationWrapper.h
AnimationWrapper::uses
virtual PossibleUse uses(const AssetWrapper *asset, std::string &) const override
Definition:
AnimationWrapper.cpp:22
AssetWrapper::Uses
@ Uses
Definition:
AssetWrapper.h:32
animate.anim
string anim
Definition:
animate.py:20
Animations::num_animations
uint8_t num_animations
Definition:
face.h:27
AssetWrapperPanel.h
Animations::faces
const Face ** faces
Definition:
face.h:30
Animations
Definition:
face.h:25
AssetWrapper::DoesntUse
@ DoesntUse
Definition:
AssetWrapper.h:32
AssetTWrapper
Definition:
AssetWrapper.h:94
crossfire-crossfire-server
utils
cre
animations
AnimationWrapper.cpp
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