Gridarta Editor
MapModelFactory.java
Go to the documentation of this file.
1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.model.mapmodel;
21 
29 import org.jetbrains.annotations.NotNull;
30 
35 public class MapModelFactory<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> {
36 
40  @NotNull
42 
46  @NotNull
48 
53  @NotNull
55 
59  @NotNull
61 
65  @NotNull
67 
77  public MapModelFactory(@NotNull final ArchetypeChooserModel<G, A, R> archetypeChooserModel, @NotNull final AutojoinLists<G, A, R> autojoinLists, @NotNull final GameObjectFactory<G, A, R> gameObjectFactory, @NotNull final GameObjectMatchers gameObjectMatchers, @NotNull final InsertionMode<G, A, R> topmostInsertionMode) {
78  this.archetypeChooserModel = archetypeChooserModel;
79  this.autojoinLists = autojoinLists;
80  this.gameObjectFactory = gameObjectFactory;
81  this.gameObjectMatchers = gameObjectMatchers;
82  this.topmostInsertionMode = topmostInsertionMode;
83  }
84 
90  @NotNull
91  public MapModel<G, A, R> newMapModel(@NotNull final A mapArchObject) {
93  }
94 
95 }
A factory for creating MapModel instances.
This package contains classes related to matching GameObjects, so called GameObjectMatchers.
final GameObjectMatchers gameObjectMatchers
The GameObjectMatchers to use.
final GameObjectFactory< G, A, R > gameObjectFactory
The GameObjectFactory for creating GameObjects.
Base package of all Gridarta classes.
Reflects a game object (object on a map).
Definition: GameObject.java:36
Abstract factory for creating GameObject instances.
GameObjects are the objects based on Archetypes found on maps.
Maintains GameObjectMatcher instances.
final AutojoinLists< G, A, R > autojoinLists
The AutojoinLists instance to use.
final InsertionMode< G, A, R > topmostInsertionMode
The "topmost" InsertionMode.
MapModel< G, A, R > newMapModel(@NotNull final A mapArchObject)
Creates a new MapModel instance.
Manages a mapping between archetypes to AutojoinLists.
final ArchetypeChooserModel< G, A, R > archetypeChooserModel
The ArchetypeChooserModel instance to use.
MapModelFactory(@NotNull final ArchetypeChooserModel< G, A, R > archetypeChooserModel, @NotNull final AutojoinLists< G, A, R > autojoinLists, @NotNull final GameObjectFactory< G, A, R > gameObjectFactory, @NotNull final GameObjectMatchers gameObjectMatchers, @NotNull final InsertionMode< G, A, R > topmostInsertionMode)
Creates a new instance.
Implementation of MapModel that covers the similarities between crossfire and daimonin.