Gridarta Editor
MonsterView.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.gui.panel.connectionview;
21 
22 import java.io.Serializable;
23 import java.util.Comparator;
31 import org.jetbrains.annotations.NotNull;
32 
39 public class MonsterView<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> extends View<GameObject<G, A, R>, G, A, R> {
40 
44  private static final long serialVersionUID = 1L;
45 
49  @NotNull
51 
60  public MonsterView(@NotNull final MapViewManager<G, A, R> mapViewManager, @NotNull final DelayedMapModelListenerManager<G, A, R> delayedMapModelListenerManager, @NotNull final GameObjectMatcher monsterMatcher) {
61  super(new MonsterComparator<>(), new MonsterCellRenderer<>(), mapViewManager, delayedMapModelListenerManager);
62  this.monsterMatcher = monsterMatcher;
63  }
64 
65  @Override
66  protected void scanGameObjectForConnections(@NotNull final G gameObject) {
67  scanGameObject(gameObject);
68  for (final GameObject<G, A, R> invObject : gameObject.recursive()) {
69  scanGameObject(invObject);
70  }
71  }
72 
77  private void scanGameObject(@NotNull final GameObject<G, A, R> gameObject) {
78  if (gameObject.isHead() && monsterMatcher.isMatching(gameObject)) {
79  addConnection(gameObject, gameObject);
80  }
81  }
82 
86  private static class MonsterComparator<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> implements Comparator<GameObject<G, A, R>>, Serializable {
87 
91  private static final long serialVersionUID = 1L;
92 
93  @Override
94  public int compare(@NotNull final GameObject<G, A, R> o1, @NotNull final GameObject<G, A, R> o2) {
95  final int level1 = o1.getAttributeInt(BaseObject.LEVEL);
96  final int level2 = o2.getAttributeInt(BaseObject.LEVEL);
97  if (level1 < level2) {
98  return +1;
99  }
100  if (level1 > level2) {
101  return -1;
102  }
103 
104  final String name1 = o1.getBestName();
105  final String name2 = o2.getBestName();
106  return String.CASE_INSENSITIVE_ORDER.compare(name1, name2);
107  }
108 
109  }
110 
111 }
String LEVEL
The name of the "level" attribute.
Graphical User Interface of Gridarta.
Interface for classes that match GameObjects.
This package contains classes related to matching GameObjects, so called GameObjectMatchers.
A Comparator for ordering the values of this view.
Abstract base class for a panel that holds information about connections of the selected key on the s...
Definition: View.java:58
final GameObjectMatcher monsterMatcher
The GameObjectMatcher for matching monster objects.
void scanGameObjectForConnections(@NotNull final G gameObject)
Base package of all Gridarta classes.
Reflects a game object (object on a map).
Definition: GameObject.java:36
The view of the connection view control.
GameObjects are the objects based on Archetypes found on maps.
void addConnection( @NotNull final K key, @NotNull final GameObject< G, A, R > gameObject)
Definition: View.java:193
Base classes for rendering maps.
MonsterView(@NotNull final MapViewManager< G, A, R > mapViewManager, @NotNull final DelayedMapModelListenerManager< G, A, R > delayedMapModelListenerManager, @NotNull final GameObjectMatcher monsterMatcher)
Create a MonsterView.
Iterable< G > recursive()
Return an object that is a recursive representation.
int compare(@NotNull final GameObject< G, A, R > o1, @NotNull final GameObject< G, A, R > o2)
void scanGameObject(@NotNull final GameObject< G, A, R > gameObject)
Add the given game object as a connection if it is a monster object.
static final long serialVersionUID
The serial version UID.
Provides support for delayed notification of MapModel changes.
boolean isMatching(@NotNull GameObject<?, ?, ?> gameObject)
Matches an GameObject.