Gridarta Editor
MoveSquareUpAction.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.action;
21 
29 import net.sf.japi.swing.action.ActionMethod;
30 import org.jetbrains.annotations.NotNull;
31 import org.jetbrains.annotations.Nullable;
32 
38 public class MoveSquareUpAction<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> extends AbstractMoveSquareAction<G, A, R> {
39 
45  public MoveSquareUpAction(@NotNull final SelectedSquareModel<G, A, R> selectedSquareModel, @Nullable final MapManager<G, A, R> mapManager) {
46  super(selectedSquareModel, mapManager);
47  }
48 
52  @ActionMethod
53  public void moveSquareUp() {
54  doAction(true);
55  }
56 
57  @Override
58  protected boolean doAction(final boolean performAction, @Nullable final G gameObject) {
59  if (gameObject == null || !gameObject.isHead() || gameObject.isTop()) {
60  return false;
61  }
62 
63  if (performAction) {
64  final MapSquare<G, A, R> mapSquare = gameObject.getMapSquare();
65  assert mapSquare != null;
66  final MapModel<G, A, R> mapModel = mapSquare.getMapModel();
67  mapModel.beginTransaction("Move Up");
68  try {
69  gameObject.moveUp();
70  } finally {
71  mapModel.endTransaction();
72  }
73  }
74 
75  return true;
76  }
77 
78 }
A MapModel reflects the data of a map.
Definition: MapModel.java:75
A MapManager manages all opened maps.
Definition: MapManager.java:37
Graphical User Interface of Gridarta.
MapModel< G, A, R > getMapModel()
Returns the MapModel this map square is part of.
Definition: MapSquare.java:99
void endTransaction()
End a transaction.
boolean doAction(final boolean performAction, @Nullable final G gameObject)
void moveSquareUp()
Action method for moving an arch up within its square.
Base package of all Gridarta classes.
MapModel< G, A, R > mapModel
The currently active MapModel.
Abstract base class for actions that move the selected game object in the SelectedSquareModel.
Reflects a game object (object on a map).
Definition: GameObject.java:36
final SelectedSquareModel< G, A, R > selectedSquareModel
The SelectedSquareModel that is updated.
GameObjects are the objects based on Archetypes found on maps.
Displays the contents of the currently selected map square.
MoveSquareUpAction(@NotNull final SelectedSquareModel< G, A, R > selectedSquareModel, @Nullable final MapManager< G, A, R > mapManager)
Creates a new instance.
An net.sf.gridarta.utils.EditorAction that moves the selected game object in the SelectedSquareModel ...
void beginTransaction(@NotNull String name)
Starts a new transaction.
The model component of the selected square control.