Gridarta Editor
PaidItemShopSquareChecker.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
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8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
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17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.model.validation.checks;
21 
22 import java.awt.Point;
31 import org.jetbrains.annotations.NotNull;
32 
38 public class PaidItemShopSquareChecker<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> extends AbstractShopSquareChecker<G, A, R> {
39 
43  @NotNull
45 
49  @NotNull
51 
58  public PaidItemShopSquareChecker(@NotNull final ValidatorPreferences validatorPreferences, @NotNull final GameObjectMatcher shopMatcher, @NotNull final GameObjectMatcher paidItemMatcher) {
59  super(validatorPreferences);
60  this.shopMatcher = shopMatcher;
61  this.paidItemMatcher = paidItemMatcher;
62  }
63 
64  @Override
65  public void validateMap(@NotNull final MapModel<G, A, R> mapModel, @NotNull final ErrorCollector<G, A, R> errorCollector) {
66  final boolean[][] shopSquares = findMatchingSquares(mapModel, shopMatcher);
67  final boolean[][] noSpellsSquares = findMatchingSquares(mapModel, paidItemMatcher);
68  final Point point = new Point();
69  for (point.x = 0; point.x < shopSquares.length && point.x < noSpellsSquares.length; point.x++) {
70  for (point.y = 0; point.y < shopSquares[point.x].length && point.y < noSpellsSquares[point.x].length; point.y++) {
71  if (shopSquares[point.x][point.y] && noSpellsSquares[point.x][point.y]) {
72  errorCollector.collect(new PaidItemShopSquareError<>(mapModel.getMapSquare(point)));
73  }
74  }
75  }
76  }
77 
78 }
A MapModel reflects the data of a map.
Definition: MapModel.java:75
Interface for classes that match GameObjects.
This package contains classes related to matching GameObjects, so called GameObjectMatchers.
This package contains the framework for validating maps.
void validateMap(@NotNull final MapModel< G, A, R > mapModel, @NotNull final ErrorCollector< G, A, R > errorCollector)
Base package of all Gridarta classes.
Reflects a game object (object on a map).
Definition: GameObject.java:36
GameObjects are the objects based on Archetypes found on maps.
boolean [][] findMatchingSquares( @NotNull final MapModel< G, A, R > mapModel, @NotNull final GameObjectMatcher matcher)
Returns a.
final GameObjectMatcher shopMatcher
The GameObjectMatcher for finding shop squares.
A net.sf.gridarta.model.validation.MapValidator to detect shop squares that contain paid items...
PaidItemShopSquareChecker(@NotNull final ValidatorPreferences validatorPreferences, @NotNull final GameObjectMatcher shopMatcher, @NotNull final GameObjectMatcher paidItemMatcher)
Creates a new instance.
A MapValidator to detect shop squares which allow magic or prayers, or which have adjacent squares th...
An interface for classes that collect errors.
final GameObjectMatcher paidItemMatcher
The GameObjectMatcher for finding paid items.
A map square that is a shop tile and contains paid items.